AaAaAA!!! – A Reckless Disregard for Gravity

AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity (officially abbreviated as AaAaAA!!!) is a simulation video game released on September 3, 2009 by Dejobaan Games for Microsoft Windows. Taking place in the year 2011 in an alternate reality version of Boston, Massachusetts, players BASE jump from the highest building, trying to get the highest possible score.[1][2]

AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity
Logo of AaAaAA!!!
Developer(s)Dejobaan Games
Publisher(s)Dejobaan Games
Platform(s)
Release
  • WW: September 3, 2009
Genre(s)Simulation
Mode(s)Single-player

Gameplay

AaAaAA!!! - A Reckless Disregard for Gravity is a game where players BASE jump headfirst from the top of the highest building downwards. The game is viewed in a 3D first-person perspective. Players score points by flying near objects on the way down, smashing through various colored glass plates, landing via parachute on a designated drop zone, and not ending up as a sack of broken bones. Players also receive points for "kissing" (flying very close to) buildings or other airborne obstacles, and for "hugging" (remaining in close proximity to) these obstacles as they fall. Players receive bonus points for "threading the needle", spraying paint on buildings, giving a thumbs-up to fans and making rude gestures to protestors. Hitting a bird is also worth quite some points. Hugs and kisses are the main way to increase score.[1] Structures, obstacles, and objects vary amongst levels. Some levels feature mountain slopes, floating and/or moving structures, birds, and abstract art.[3]

Players are rated for how well they jump, and they attain "teeth" for achieving certain benchmark high scores on jumps. Teeth allow players to unlock new levels, items (which includes espresso to help slow down jumps, graffiti to spray on buildings, and a glove designed to give a thumbs up to supporters or a two-fingered salute to protesters), and other obscure things such as guided meditations and pig de-bristling techniques.[1] Earning high enough scores allow players to post their scores on online leaderboards.[3] Developers say the game was inspired by BASE jumping in a wingsuit.[4]

Development

The first version of AaAaAA!!! was a prototype that was based on people who were base jumping off the side of a mountain. One of the challenges of developing this game was building a core gameplay mechanic and then simplifying it down to what was necessary.[5] It was then developed as a spin-off of a previous game, Inago Rage.[6] Some of the influences during the development were Alternate Reality: The City, M.U.L.E. and Koronis Rift.[7]

Other titles

In 2011 an updated version, subtitled For the Awesome was released in collaboration with Owlchemy Labs. It includes several graphical upgrades and new expert levels, as well as every level from the original game. Also added to this version was support for the Oculus Rift Virtual reality head-mounted display (HMD).

In 2012, again in collaboration with Owlchemy Labs, mobile port AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) was released for iOS and Android. The game currently has a rating of 90% on Metacritic based on 12 critic reviews.[8]

In a third collaboration with Owlchemy Labs, a second Android port titled Caaaardboard!!!! (Aaaaa! Cardboard Edition!) was released in 2014, designed solely for use with the Google Cardboard virtual reality platform.[9][10]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic81/100 (PC)[11]
Review scores
PublicationScore
AllGame[12]
Destructoid8/10[13]
GamesRadar+[1]
PC Gamer (UK)79/100[11]
Macworld[14]
The A.V. ClubA[3]

AaAaAA!!! - A Reckless Disregard for Gravity has received generally favorable reviews, as seen by the aggregate scores of 81/100 at Metacritic.[11] The game was a 2010 Independent Games Festival finalist for Excellence in Design.[15] It was recognized by Guinness World Records for the "longest word in the title of a commercially released video game", being 28 characters long.[16]

gollark: I would not really be against a binary HTML encoding since it could be useful in other places, *especially* since it could be parsed way faster if you impose constraints browsers can't because backward compat.
gollark: Presumably.
gollark: Although perhaps less if you compress it, hmmmm.
gollark: I bet you could transcode HTML to protobuffers/msgpack/etc and save a lot of space.
gollark: Or a binary HTML encoding or something (actually, that might be good)?

References

  1. Meunier, Nathan (2009-09-04). "AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity". GamesRadar+. Retrieved 2009-10-20.
  2. Walker, John (2009-01-30). "AaaaaAAaa...!!! – A Reckless Disregard For Gravity". Rock, Paper, Shotgun. Retrieved 2009-10-20.
  3. Dahlen, Chris (2009-09-28). "AaaaaAAaaaAAAaaAAAAaAAAAA!!!". The AV Club. The Onion. Archived from the original on 4 December 2009. Retrieved 2009-10-20.
  4. Wilke, Felix M. (1 October 2009). "AaaaaAAaaaAAAaaAAAAaAAAAA!!". Vlothoer Anzeiger (in German). Archived from the original on 2011-07-19. Retrieved 10 November 2009.
  5. "Development of the game, Aaaaa, A Reckless Disregard for Gravity". Experimental Game Dev Podcast Show. 2010-04-28. Retrieved 2011-12-25.
  6. "Dejobaan's Indie Game Challenge Experience". Indie Game Challenge. Archived from the original on 2011-12-16. Retrieved 2011-12-25.
  7. Totilo, Stephen (February 22, 2010). "Mile Marker 17: AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity". Kotaku. Retrieved November 16, 2019.
  8. "AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration)". Metacritic. Retrieved 19 June 2016.
  9. Renovitch, James (11 December 2014). "Video Game News Bites: ATX's First LGBT Gaming Con, SXSW Announces Gaming Awards Hosts, & More". The Austin Chronicle. Retrieved 11 January 2019.
  10. "Caaaaardboard! Launches!". Owlchemy Labs. 15 December 2014. Retrieved 11 January 2019.
  11. "AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Retrieved 2010-05-09.
  12. "AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Reckless Disregard for Gravity - Overview". Allgame. Retrieved 2012-07-12.
  13. Burch, Anthony (September 10, 2009). "Review: AaAaaAaAAA!!! -- A Reckless Disregard for Gravity". Destructoid. Retrieved November 16, 2019.
  14. Holt, Chris (August 9, 2009). "AaaaaAAaaaAAAaaAAAAaAAAAA!!!- A Reckless Disregard for Gravity". Macworld. Retrieved November 16, 2019.
  15. "IGF 2010 Announces Main Competition Finalists". Gamasutra. January 4, 2010. Retrieved November 16, 2019.
  16. "Guinness World Records 2017 Gamer's Edition". Guinness World Records. Retrieved November 16, 2019.
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