Alternate Reality: The City

Alternate Reality: The City is a video game published by Datasoft, the first game in the Alternate Reality series. It was created by Philip Price, and was released in 1985.[1] Gary Gilbertson created the music.

Alternate Reality: The City
Commodore 64 cover art
Developer(s)Paradise Programming
Publisher(s)Datasoft
Designer(s)Philip Price
Composer(s)Gary Gilbertson
Platform(s)Atari 8-bit family, Commodore 64, Apple II, Mac OS, Atari ST, Amiga, MS-DOS, iOS (Spectrum Collection)
Release1985
Genre(s)Role-playing
Mode(s)Single player

Technology

The City featured a novel anti-copying technique. The program disks could be copied though the standard methods and the copy would appear to work. However, not long after the player began the game, their character would become weaker and weaker and then die from an apparent disease.

Reception

Scorpia gave Alternate Reality: The City a mixed review in Computer Gaming World. The graphics were praised for its attention to detail, as was the expansive city to explore. She criticized the game, however, for having no goal; once the city is painfully mapped out, the only thing left to do is monotonously battle enemies in preparation for The Dungeon. The 8-bit versions omitted certain features such as joining guilds, and Scorpia criticized the Apple version's poor graphics.[2] In 1993 Scorpia called The City "a fascinating premise that turned out rather poorly ... a game for those with great persistence and patience".[3]

Alternate Reality: The City received a mini-review in 1988 in Dragon #131 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the Macintosh version of the game 3 out of 5 stars, and the Atari ST version 3 stars.[4] Alternate Reality: The City and Alternate Reality: The Dungeon were both the subject of the feature review Dragon #135. The reviewers gave Alternate Reality: The City 3 stars, and Alternate Reality: The Dungeon 2½ stars.[5]

gollark: Sometimes I use a mouse too.
gollark: For just 10 easy payments of £10000 and one less easy payment of £1000000...
gollark: They were convinced by a snazzy presentation by some mental security company?
gollark: Basically, I've set it up (well, theoretically, I don't think it works that well) to use an FTS5 table and to insert stuff into that whenever a row is inserted into `revisions`, so I can do full text search.
gollark: No, 'twas a bug in one of my TRIGGER thingies.

References

  1. Barton, Matt (23 February 2007). "The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)". Gamasutra. Retrieved 3 January 2017.
  2. Scorpia (November 1986), "Alternate Reality: The City", Computer Gaming World, pp. 22–23
  3. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  4. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1988). "The Role of Computers". Dragon (131): 78–86.
  5. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1988). "The Role of Computers". Dragon (135): 82–89.
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