3Xtreme

3Xtreme is a racing game released for the PlayStation in 1999. As with 2Xtreme, 3Xtreme contains skateboarding, skating, and cycling options to reach the goal before opponent players. 3Xtreme's characters are composed of polygons.

Publisher(s)989 Sports
Producer(s)Joe Brisbois
Designer(s)Joe Brisbois
Bob Gordon
Programmer(s)Bob Gordon
Paul Rubio
Composer(s)Chuck Doud
Platform(s)PlayStation
Release
  • NA: April 21, 1999
Mode(s)Single-player, multiplayer

Gameplay

In 3Xtreme, the players take part in specific events using skateboards, BMX or inline skates.[1] With the simplistic nature of each stage, the focus is on doing tricks instead of pure driving.[2] There are more than 22 courses,[3] mostly taken from 2Xtreme.[4] They include parks, subways, mountains and islands.[3] Each trick, for which Dave Mirra and Andy MacDonald did motion-capture, can be linked into combos.[3] Some of them are rail slides, board grabs and 360 degree turns.[5] 3Xtreme rewards doing trick moves as good as possible by giving points, judging by how well they were performed. They can be used afterwards to upgrade the vehicles.[6] The game contains several modes: exhibition (is used to prepare for the race against the opponents), freestyle (competition in who gets the most trick points), and season (playing through three circuits which unlocks some equipment and extra tracks).[7]

Development

3Xtreme was developed by 989 Sports, with Ed Loonam as the product manager. The idea was to incorporate the speed pace from 1Xtreme, while keeping some fighting elements from 2Xtreme.[5] Unlike the previous games in the series which used sprites, every in-game object was fully polygonal and all tracks were designed to be longer.[5][2] The vehicles were based on real-life models from several manufacturers, such as Trek Bicycle Corporation, K2 Sports, GT Bicycles and Tum Yeto.[5]

Reception

Reception
Review scores
PublicationScore
AllGame[8]
GamePro[9]
GameSpot2.7/10[10]
IGN3/10[11]
Next Generation[12]
OPM (US)[13]

Next Generation reviewed the PlayStation version of the game, rating it one star out of five, and stated that "Let's be brutally honest: This game is yet another formula 'don't do much for the sequel, because they're gonna buy it anyway' production."[12]

References

  1. Curtis, Aaron (June 14, 1999). "Gamers' Corner". Los Angeles Times. Retrieved December 31, 2019.
  2. "Gamers' Republic Sports: 3 Xtreme". Gamers' Republic. No. 12. May 1999. p. 77. Retrieved December 30, 2019.
  3. "PlayStation Preview: 3Xtreme". Game Informer. No. 70. February 1999. p. 49. Retrieved December 30, 2019.
  4. Chapman, Paul (June 27, 1999). "3Xtreme game same old, same old". The Province. Retrieved December 31, 2019.
  5. Manning, Ric (April 27, 1999). "Test extreme moves with video game". The Ithaca Journal. Retrieved December 31, 2019.
  6. Gelmis, Joseph (May 11, 1999). "New Playstation games send competitors on a wild chase". The Morning Call. Retrieved December 31, 2019.
  7. Bailey, Steven (June 11, 1999). "3Xtreme is disappointment". Arizona Daily Star. Retrieved December 31, 2019.
  8. Marriott, Scott Alan. "Review". AllGame. Retrieved December 30, 2019.
  9. Hendrix, Air (January 1, 2000). "3Xtreme". GamePro. IDG Entertainment. Retrieved December 30, 2019.
  10. Ryan, McDonald (April 28, 2000). "3Xtreme Review". GameSpot. CBS Interactive. Retrieved December 30, 2019.
  11. Perry, Doug (April 22, 1999). "3Xtreme". IGN. Ziff Davis. Retrieved December 30, 2019.
  12. "3XTREME Finals". Next Generation. No. 55. Imagine Media. July 1999. p. 94. Retrieved December 30, 2019.
  13. Rybicki, Joe (June 1999). "3XTREME Finals". Official PlayStation Magazine. p. 98. Retrieved December 30, 2019.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.