ESPN Extreme Games

ESPN Extreme Games (later renamed 1Xtreme due to the ESPN license expiring for Sony) was a game released for the PlayStation in 1995. A version was released for MS-DOS a short time later. The game featured all the sports included in the Summer X-Games of 1995, but it did not feature events like the half pipe in skateboarding. It was similar to Road Rash, which was a game published by Electronic Arts. The game was followed by two sequels, 2Xtreme and 3Xtreme.

ESPN Extreme Games
1Xtreme
Japanese PlayStation cover art
Developer(s)Sony Interactive Studios America
Publisher(s)Sony Computer Entertainment America
Programmer(s)Mark Lyons
Artist(s)Joe Brisbois
Platform(s)PlayStation, MS-DOS
ReleasePlayStation:

MS-DOS:
Genre(s)Racing
Mode(s)Single-player, multiplayer

Like other titles released during the console's early life, the game was available in a large CD jewel case, like the ones used for the Sega CD and Sega Saturn games.

The game was subsequently renamed 1Xtreme (as a way of indicating it's a predecessor to 2Xtreme) when it was released in the Greatest Hits line, as the ESPN license had expired. The ESPN logo and company name were removed from its title, and game content referring to ESPN was removed as well.

Description

The game featured many different sports, including skateboarding, roller blading, street luge and mountain biking. The tracks start at one end of a city, and progress along a linear path to another point of the city. Players kick and punch opponents while trying to obtain cash, attaining first place. The tracks are located in various parts of the world (I.e. including Tahoe and San Francisco).

Video clips of broadcaster Suzy Kolber are displayed after each race, in which she offers words of encouragement or pointed criticism of your performance.

Reception

Roughly a year after the game's release, Electronic Gaming Monthly reported that ESPN Extreme Games was the biggest selling Sony-published PlayStation game worldwide.[3]

Reviewing the PlayStation version, Air Hendrix of GamePro said ESPN Extreme Games "doesn't push the limits of 32-bit graphics and gameplay, but it does take you on a thrilling ride." He elaborated that the game suffers from "rocky" scrolling and overly pixelated graphics and has few tracks compared to the similar Road Rash, but that details in the graphics "keep the action realistic" and the racing is sufficiently intense.[4] Maximum gave it four out of five stars, remarking that "being able to kick the stuffing out of anyone who dares to try and pass you (especially those racing bikes) makes it a wholly fulfilling experience." They also praised the texture mapping and graphical details, though they criticized the small number of tracks and said the game does not measure up to Ridge Racer or Wipeout, both already released on the PlayStation.[5] A brief review in Next Generation said it was "not bad" and scored it three out of five stars.[6]

gollark: Maybe next time I could abuse the length limit to something something bitops counter.
gollark: Yes, I did have to reuse ideas a bit to get all 16.2 done.
gollark: I mean, it's more elegant than hardcoding primes.
gollark: Gödel numbering, obviously.
gollark: First-order predicate calculus, I think.

References

  1. ESPN Extreme Games (PS1) at GameFAQs
  2. ESPN Extreme Games (MS-DOS) at GameFAQs
  3. "Tidbits". Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. p. 26.
  4. "Shred the Streets with Extreme Games". GamePro. No. 86. IDG. November 1995. p. 107.
  5. "Maximum Reviews: ESPN Extreme Games". Maximum: The Video Game Magazine. No. 2. Emap International Limited. 1995. p. 153.
  6. "Every PlayStation Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 57.

See also

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.