2010 Mercury Insurance Open – Doubles
Maria Kirilenko and Zheng Jie won in the final against Lisa Raymond and Rennae Stubbs, 6–4, 6–4.
Doubles | |
---|---|
2010 Mercury Insurance Open | |
Champions | ![]() ![]() |
Runners-up | ![]() ![]() |
Final score | 6–4, 6–4 |
Draw | 16 |
Seeds | 4 |
Seeds
Gisela Dulko / Flavia Pennetta (First Round) Lisa Raymond / Rennae Stubbs (Final) Alisa Kleybanova / Nadia Petrova (First Round) Maria Kirilenko / Zheng Jie (Champions)
Draw
Key
- Q = Qualifier
- WC = Wild Card
- LL = Lucky Loser
- Alt = Alternate
- SE = Special Exempt
- PR = Protected Ranking
- ITF = ITF entry
- JE = Junior Exempt
- w/o = Walkover
- r = Retired
- d = Defaulted
Draw
First Round | Quarterfinals | Semifinals | Finals | ||||||||||||||||||||||||
1 | ![]() ![]() | 2 | 4 | ||||||||||||||||||||||||
![]() ![]() | 6 | 6 | ![]() ![]() | 3 | 2 | ||||||||||||||||||||||
![]() ![]() | 65 | 3 | ![]() ![]() | 6 | 6 | ||||||||||||||||||||||
![]() ![]() | 7 | 6 | ![]() ![]() | 0 | r | ||||||||||||||||||||||
4 | ![]() ![]() | 7 | 4 | [10] | 4 | ![]() ![]() | 0 | ||||||||||||||||||||
![]() ![]() | 65 | 6 | [2] | 4 | ![]() ![]() | 6 | 6 | ||||||||||||||||||||
![]() ![]() | 6 | 6 | ![]() ![]() | 3 | 0 | ||||||||||||||||||||||
![]() ![]() | 4 | 2 | 4 | ![]() ![]() | 6 | 6 | |||||||||||||||||||||
![]() ![]() | 5 | 2 | 2 | ![]() ![]() | 4 | 4 | |||||||||||||||||||||
WC | ![]() ![]() | 7 | 6 | WC | ![]() ![]() | 65 | 4 | ||||||||||||||||||||
![]() ![]() | 6 | 6 | ![]() ![]() | 7 | 6 | ||||||||||||||||||||||
3 | ![]() ![]() | 1 | 3 | ![]() ![]() | 4 | 64 | |||||||||||||||||||||
![]() ![]() | 1 | 4 | 2 | ![]() ![]() | 6 | 7 | |||||||||||||||||||||
![]() ![]() | 6 | 6 | ![]() ![]() | 4 | 4 | ||||||||||||||||||||||
![]() ![]() | 1 | 4 | 2 | ![]() ![]() | 6 | 6 | |||||||||||||||||||||
2 | ![]() ![]() | 6 | 6 |
gollark: Because furnaces are actually an interesting feature.
gollark: Cleverness? How is there cleverness in using resources to make a chunkloader...?
gollark: If we had infinite processing power on all servers, I expect that chunkloading wouldn't exist. Unfortunately we don't so it does, and it seems stupid to spend resources on things to get around, well, unintended features.
gollark: Sure, I don't see why not.
gollark: I'm sure that if Mojang *could* they'd get rid of chunks and have everything be loaded constantly. Unfortunately they can't.
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