2000 Japan national football team

This page records the details of the Japan national football team in 2000.

Results

February 5 Japan0–1MexicoHong Kong
JFA ?  ?'
February 13 Japan3–0SingaporeMacau
Nakazawa  19', 90'
Nakayama  42'
JFA
February 16 Japan9–0BruneiMacau
Nakayama  1', 2', 4'
K. Miura  36'
Nakamura  45'
Hirano  66'
Takahara  75', 88'
Sawanobori  85'
JFA
February 20 Japan3–0MacauMacau
Nakayama  35', 65'
Takahara  57'
JFA
March 15 Japan0–0China PRHyogo, Japan
JFA Stadium: Kobe Universiade Memorial Stadium
Attendance: 39,482
June 4 Japan2–2 (PSO 2-4)FranceCasablanca, Morocco
Morishima  34'
Nishizawa  70'
JFA ?  ?'
?  ?'
June 6 Japan4–0JamaicaCasablanca, Morocco
Jo  47', 58'
Yanagisawa  65'
K. Miura  78'
JFA
June 11 Japan1–1SlovakiaMiyagi, Japan
Nakamura  9' JFA ?  ?' Stadium: Miyagi Stadium
Attendance: 45,839
June 18 Japan2–0BoliviaKanagawa, Japan
Yanagisawa  7', 34' JFA Stadium: International Stadium Yokohama
Attendance: 65,073
August 16 Japan3–1United Arab EmiratesHiroshima, Japan
Morishima  11'
Nakamura  27'
Oku  87'
JFA ?  ?' Stadium: Hiroshima Big Arch
Attendance: 32,402
October 14 Japan4–1Saudi ArabiaSidon, Lebanon
Yanagisawa  26'
Takahara  39'
Nanami  54'
Ono  90'
JFA ?  ?'
October 17 Japan8–1UzbekistanSidon, Lebanon
Morishima  7'
Nishizawa  14', 25', 49'
Takahara  18', 20', 58'
Kitajima  79'
JFA ?  ?'
October 20 Japan1–1QatarBeirut, Lebanon
Nishizawa  61' JFA ?  ?'
October 24 Japan4–1IraqBeirut, Lebanon
Nanami  7', 28'
Takahara  11'
Myojin  62'
JFA ?  ?'
October 26 Japan3–2China PRBeirut, Lebanon
 21' (o.g.)
Nishizawa  53'
Myojin  61'
JFA ?  ?'
?  ?'
December 20 Japan1–1South KoreaTokyo, Japan
Hattori  56' JFA ?  ?' Stadium: Tokyo National Stadium
Attendance: 54,145

Players statistics

Player-199902.0502.1302.1602.2003.1504.2606.0406.0606.1106.1808.1610.141017.10.2010.2410.2610.2912.202000Total
Kazuyoshi Miura84(53)O-O(1)OO--O(1)----------5(2)89(55)
Hiroshi Nanami53(6)O---OOOO---O(1)OOO(2)OOO12(3)65(9)
Hiroaki Morishima37(7)-----OO(1)-OOO(1)OO(1)-OOO-10(3)47(10)
Yoshikatsu Kawaguchi33(0)-OO----O---OO-OOO-8(0)41(0)
Masashi Nakayama32(14)OO(1)O(3)O(2)OO-----------O7(6)39(20)
Shoji Jo32(5)----O--O(2)----------2(2)34(7)
Hidetoshi Nakata29(6)----OOOO----------4(0)33(6)
Takashi Hirano12(3)O-O(1)O--------------3(1)15(4)
Masaaki Sawanobori12(2)OOO(1)O--------------4(1)16(3)
Toshihiro Hattori12(0)--OOOO----OOOOOOOO(1)12(1)24(1)
Eisuke Nakanishi12(0)--------O---------1(0)13(0)
Teruyoshi Ito9(0)OO---OOOO--------O7(0)16(0)
Ryuzo Morioka7(0)----OOOOOOOOOOOOOO14(0)21(0)
Daisuke Oku6(1)OOO----OOOO(1)--OOOOO12(1)18(2)
Atsushi Yanagisawa6(0)-----OOO(1)OO(2)OO(1)---OOO10(4)16(4)
Akinori Nishizawa5(2)------O(1)OOOOOO(3)O(1)OO(1)O-11(6)16(8)
Atsuhiro Miura5(1)-----OOOOOOO-O----8(0)13(1)
Shigeyoshi Mochizuki5(0)O---OO---OO-OOO-O(1)-9(1)14(1)
Seigo Narazaki5(0)O--OOOO-OOO------O9(0)14(0)
Shinji Ono3(0)OOOOO-----OO(1)OOO-OO12(1)15(1)
Tatsuhiko Kubo2(0)-------OOOO--O----5(0)7(0)
Yuji Nakazawa1(0)-O(2)OO--------OOO---6(2)7(2)
Shunsuke Nakamura0(0)-OO(1)OOOOOO(1)OO(1)OO-OOOO16(3)16(3)
Naoki Matsuda0(0)OOOOOOOOOO-O---OOO14(0)14(0)
Junichi Inamoto0(0)OOOOOOO-OOOOO-OO--14(0)14(0)
Naohiro Takahara0(0)-OO(2)O(1)-O---OOO(1)O(3)-O(1)OO-11(8)11(8)
Tomokazu Myojin0(0)-O-O-------OOOO(1)O(1)OO9(2)9(2)
Koji Nakata0(0)OO-OO--O-O-------O7(0)7(0)
Hideaki Kitajima0(0)------------O(1)O---O3(1)3(1)
Go Oiwa0(0)O-----O-O---------3(0)3(0)
Masashi Motoyama0(0)---------OO------O3(0)3(0)
Tomoyuki Hirase0(0)OO----------------2(0)2(0)
Tsuneyasu Miyamoto0(0)---------OO-------2(0)2(0)
Atsushi Yoneyama0(0)--O---------------1(0)1(0)
Hiromi Kojima0(0)-----O------------1(0)1(0)
Yoshiharu Ueno0(0)-------O----------1(0)1(0)
Daijiro Takakuwa0(0)-------------O----1(0)1(0)
Keiji Kaimoto0(0)-------------O----1(0)1(0)
Tomoyuki Sakai0(0)-----------------O1(0)1(0)
gollark: Fortunately, TLS 1.3, the best TLS, dropped this, and now *all* is AES/ChaCha20.
gollark: TLS kept terrible cryptographic algorithms around for ages for backward compatibility, for instance.
gollark: Well, the interface might not be identical, they could just do similar things.
gollark: Also, there are "legacy algorithms" a bit, when you have to keep something around even though it's bad for backward compatibility and such.
gollark: Maybe there should be those things.
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