1942: The Pacific Air War

1942: The Pacific Air War is combat flight simulation developed and published by MicroProse for the PC DOS in 1994. It is based on the U.S. and Japanese Pacific War conflict from 1942 to 1945. An expansion pack, 1942: The Pacific Air War – Scenario, was released in 1995. A sequel, European Air War, was released in 1998. Tommo purchased the rights to 1942 and digitally publishes it through its Retroism brand in 2015.[1]

1942: The Pacific Air War
North American cover art
Developer(s)MPS Labs
Publisher(s)MicroProse
Designer(s)Ed Fletcher
John Paquin
Michael Rea
Artist(s)Todd Brizzi
Platform(s)MS-DOS
Release
Genre(s)Flight simulator
Mode(s)Single-player, multiplayer

Gameplay

This simulation features aerial combat, ground attack, and naval engagements in the Pacific Theater of Operations. The game can be played as a flight simulator or a wargame. A player can fight a single battle in mission mode or follow the war in tour of duty mode.

In tour of duty mode, a player manages his fleets and air bases on a strategic campaign map. When aircraft engages in battle, the player can jump into the cockpit of any aircraft in combat.

The game also features a fairly advanced recording and editing tool allowing the player to film a mission after its completion. The player can use any number of cameras and place them anywhere in the scene. Also the timeline can be scrubbed back and forth and edits can be customised.

Reception

Computer Gaming World's reviewer, an Air National Guard F-16 flight instructor, in August 1994 rated the game four stars out of five. Praising the graphics, frame rate, and virtual cockpit, he stated that the flight modeling forced him to use the same tactics as real pilots during the war, with better game balance than Aces of the Pacific. The reviewer concluded that MicroProse succeeded in creating a "serious flight sim" with "staying power to spare".[2]

PC Gamer US presented 1942 with its 1994 "Best Simulation" award. The editors called it "an essential component of any flight-sim fan's library."[3] 1942 was named the 71st best computer game ever by PC Gamer UK in 1997.[4]

gollark: It makes BF derivatives with an extra instruction which does a technically distinct but pointless thing in each derivative.
gollark: BRB, making esolang generator.
gollark: make esolang or make spudnet protocol v4
gollark: Also, *wow* geometry is complicated.
gollark: Hmm, this is quite an old book.

References

  1. "Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo" (PDF). BMC Group. 2013-07-22. Archived from the original (PDF) on 2016-03-03.
  2. Fick, Doug (August 1994). "Zeroed In On The Pacific". Computer Gaming World. pp. 86–90.
  3. Staff (March 1995). "The First Annual PC Gamer Awards". PC Gamer. 2 (3): 44, 45, 47, 48, 51.
  4. Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK (45): 51–83.


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