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I play World of Warcraft (uses TCP) from India, on a server located in France. I get 180-200ms in-game past midnight which is quite comfortable for me, and unfortunately the best I can get due to the distance. During daytime however, latency is anywhere between 400-2k ms even though a ping via cmdprompt still shows ~200ms at the same time. Traceroute :
C:\Users\Ace>tracert 37.187.172.200
Tracing route to ns372348.ip-37-187-172.eu [37.187.172.200]
over a maximum of 30 hops:
[snip]
3 * 16 ms * 1.1.1.1
4 30 ms 25 ms 29 ms 4.231.88.202.asianet.co.in [202.88.231.4]
5 73 ms 73 ms 73 ms 125.19.22.85
6 176 ms 178 ms 181 ms 182.79.222.169
7 * * * Request timed out.
8 208 ms 194 ms 186 ms be11-1188.rbx-g2-a9.fr.eu [91.121.128.88]
9 194 ms 219 ms 217 ms be100-1120.fra-5-a9.de.eu [37.187.232.96]
10 229 ms 203 ms 204 ms be1-1171.sbg-g2-a9.fr.eu [37.187.232.94]
11 205 ms 214 ms 210 ms vl20.sbg-g2-a75.fr.eu [178.33.103.203]
12 190 ms 215 ms 223 ms be50-7.sbg-4b-a9.fr.eu [188.165.9.76]
13 205 ms 206 ms 203 ms ns372348.ip-37-187-172.eu [37.187.172.200]
Trace complete.
Pathping :
C:\Users\Ace>pathping 37.187.172.200
Tracing route to ns372348.ip-37-187-172.eu [37.187.172.200]
over a maximum of 30 hops:
[snip]
3 * 1.1.1.1
4 4.231.88.202.asianet.co.in [202.88.231.4]
5 125.19.22.85
6 * * *
Computing statistics for 125 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
[snip]
3 13ms 0/ 100 = 0% 0/ 100 = 0% 1.1.1.1
2/ 100 = 2% |
4 13ms 2/ 100 = 2% 0/ 100 = 0% 4.231.88.202.asianet.co.in [202.88.231.4]
1/ 100 = 1% |
5 75ms 3/ 100 = 3% 0/ 100 = 0% 125.19.22.85
Trace complete.
The issues I see here are the packet losses, and the long-winded route my connection goes through. Also perhaps the difference in TCP vs ICMP latencies? Please advice if these are what causes the huge lag I face in-game, and if so, what I (or my ISP) can do about it. I'm still very new to all this, so kindly explain in detail. Thank you!
PS: I've read this post prior to writing mine and while it was informative, I was unable to find an actual solution to the problem.
Yes, it could be network congestion. And traffic always has an effect on latency. But then why does it only affect in-game latency and not the ping via cmdprompt ? – Ace – 2016-04-06T14:05:27.237
1Because the ping is a single, tiny packet. The game requires many, large packets. – Moshe – 2016-04-06T14:08:11.473
I tried continous TCP pings (of 1500 MTU) which yielded same normal latency as ICMP pings. Since TCP is the protocol used by WoW, TCP pings should be very similar in size and number to that used by game. Or am I not following you correctly? Please elaborate. – Ace – 2016-04-06T14:19:36.810