Zombie, Child (5e Creature)

Zombie Child

Small undead, neutral evil


Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft.


STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 10 (+0) 3 (-4) 4 (-3) 7 (-2)

Saving Throws Wis -1
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 7
Languages understands all languages it spoke in life but can't speak
Challenge 1/8 (25 XP)


Disturbing Cries. At initiative all humanoids and beasts within 60 feet of the zombie that can hear must make a DC 11 Charisma saving throw. On a failed save, they roll their initiative with disadvantage.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.


Children are not exempt from the machinations of necromancers. Undead children constantly cry out in high-pitched strangled moans or baby-like screams.


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