Yagura, Tailed Release (5e Creature)
Yagura Karatachi
Medium humanoid (Human), neutral evil Armor Class 18 (Natural Armor)
Saving Throws Constitution +7, Wisdom +8 Chakra. Yagura has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Yagura is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. Jinchuriki Regeneration. At the beginning of each of her turns, Yagura regains 4 hit points. Jinchuriki Resistance. Yagura has advantage on Dexterity and Constitution saving throws. ACTIONSMultiattack. Yagura can make 2 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage. He may spend 1 chakra on a hit to decrease the target's movement speed by 5 feet. Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Yagura must succeed a DC 17 Dexterity saving throw. On a failure, they take 61 (10d10 + 2) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.
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The third known Jinchuriki to ever completely control their Tailed Beast, Yagura is able to go to and from this form and his base form at will. |
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