Wraith (5e Race)
Wraith
Physical Description
A shadow, a wraith is the physical embodiment of darkness and envoy's of Death. Wraiths apear different to different people because they lost a form to call their own. They appear to most as a shadowy ghost creature with glowing eyes because that's what they expect but if you didn't know it was a wraith it look like a regular human with glowing eyes. Or if you are terrified of that wraith it looks super scary, and if you loved it it would look like your ideal "type". Because of this they often have to ask what they look like when first meeting a person. But along with their appearances changing so do the voice and language they speak. The same thing applies here if you are scared of it they speak infernal, if you love them they speak your native tongue and if you don't know they are a wraith they speak common. They're eyes glow to their alignment red evil, blue good, yellow is neutral. So keep that in mind when talking to one.
History
A Wraith is a species akin to that of a ghost, but they are powerful enough to transcend the plane of the dead and return to the overworld (even if they can't get back). They're almost ancient, being present since the first human died. They favorited to be summoned by necromancers as servants but few have escaped to form society's and cities, on both sides the overworld and the underworld. As they are feared as avatars of death they have a bad reputation. As a result they hid in the shadows. Lots are appointed to head guards of demonic armies and generals, because they are cunning and clever. Also, being that they can travel to the overworld makes them useful spies. Like a banshee if you see one you'll most likely die.
Society
Wraith tribes are rare, serving as a gate between life and death they are led by an elder. Tend to cause fear wherever they go, as a result you do not see many around and when you do they tend to be being attack or attacking something. The wraiths are normally summoned as servants, being some of the strongest a necromancy can summon. But be for warned they like to kill their new found masters.
Wraith Names
Wraiths take on the names of other races.
Wraith Traits
A ghost infused with powers of shadows and death that are powerful enough to transcend to the world of the living
Ability Score Increase. Your Constitution score Decreases by 1, Your Dexterity and your Charisma increases by 2.
Age. Wraiths age but slowly living for thousands and thousands of years, living until they die again. Gaining lots of wisdom along the way
Alignment. Usually chaotic, sometimes evil, but rarely good. They are usually out for themselves. The color of your eyes changes depending on alignment with blue for lawful, yellow for neutral, and red for chaotic. However, they will also have red eyes if any evil alignment, blue for any good, and yellow for a neutral. After the alignment is decided the colors are mixed. If neutral good the result is Green, if Neutral Evil the result is orange, and so on.
Size. Medium
Speed. Your base walking speed is 30 ft.
Flight. You have a fly (hover) speed of 20 ft. You cannot fly higher than 5 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Undead. You are undead. You have resistance to necrotic and poison damage. You do not require air, food, drink or sleep.
Incorporeal. You cannot carry, hold or wield items that are not incorporeal. During a long or short rest you can spend 10 minutes discorporating one nonmagical item weighing 50 lbs or less. You can use such an incorporeal item as normal. Creatures that are not incorporeal cannot use incorporeal items.
Incorporeal Weapons. When you deal damage with an incorporeal weapon, you do not add your ability modifier to the damage roll.
Incorporeal Armor. You gain no benefit from incorporeal armor or shields. They do not adjust your AC at all.
Trance. You cannot sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages. Common
Dread Wraith
This class can only be taken by a wraith.
Creating a Dread Wraith
As a Dread Wraith you gain the following class features.
Hit Points
Hit Dice: 1d8 per Dread Wraith level
Hit Points at 1st Level: + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Dread Wraith level after 1st
Proficiencies
Armor: None
Weapons: None
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Stealth
Level | Proficiency Bonus | Spells Known | Spell Slots | Slot Level | Features |
---|---|---|---|---|---|
1st | +2 | 2 | 1 | 1st | — |
2nd | +2 | 3 | 2 | 2nd | — |
3rd | +2 | 4 | 2 | 2nd | — |
4th | +2 | 5 | 2 | 2nd | — |
5th | +3 | 6 | 2 | 3rd | Spectral Flight |
Spectral Flight
At 5th level your fly speed increases to 60 feet, and you no longer have an altitude limit.
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