Wool Witch (5e Class)

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Wool Witch

Weaving the Web

Tales of old witches, cultists and adorers of an Spider Goddess, lives among all of the world. Those powerful women prey their victims like their goddess, using yarns of wool and thread, binding their fate on well cast spells using their knitting needles or enchanting objects with their astounding energy, which came directly from said entity. Usually, passing themselves as “frail old woman” or “old lady of the woods”, its strategy is to fool and create rampage, usually making living human dolls as they fell in her charms and let themselves be fooled by the Witch.

Their major coven is called Arachnophobia, a horrendous clan of older witches who wants to weave the world on their fate. The rules are simple: don’t be caught, make the weak submit to your will and prey on the strong to absorb their energy and vitality. Their goddess is vengeful and anger: she was turned on the first spider just for jealousy from Hera, and then, she gathered all the witches, old daughters of Hecate for her army and twist the fate from the world to her will, and then, she will be acknowledged as a goddess.

Creating an Wool Witch

"Adelaide of The Pasture, an Wool Witch from Over The Garden Wall"


When deciding on the Wool Witch class, you need to let her be seduced by the raw power of the Spider Goddess, and the liberty that comes with it. All Wool Witches don’t have spellcasting limitations, but they’re extremely frail and their magic depends on a series of factors such as having the Wool. You need to create an character who recognize this power and, independent of the main craft of the story and the objective your game master decided, you have to put the Wool Witch ultimate goal on mind: Prey, Control, be free and don’t get caught. Also, your Wool Witch needs to be female and preferably, older (50+)

Quick Build

You can make a witch quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background. At your spells, i highly reccomend the use of Sense Emotion and Cause Fear and as for Cantrips, Create Bonfire is quite usefull.

Class Features

As a Wool Witch you gain the following class features.

Hit Points

Hit Dice: 1d4 per Wool Witch level
Hit Points at 1st Level: 4 + Constitution modifier
Hit Points at Higher Levels: 1d4 (or 3) + Constitution modifier per Wool Witch level after 1st

Proficiencies

Armor: None whatsoever, except items weaved by herself
Weapons: Knitting Needles, Normal Needles, Scissors, Little Mallet
Tools: Same as her weapons
Saving Throws: Dexterity, Wisdom
Skills: Gather Wool, Weave Spool, Weave Yarn

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (2) Two Knitting Needles, Crochet Hooks
  • (1) One Spell-Breaking Scissors,
  • (2) Two Wool Yarn (100 Meters each)

Table: The Wool Witch

LevelProficiency
Bonus
Features—Spell Slots per Spell Level—
1st+2Spectral Familiar, Binding Spell, Spider’s Embrace, Wool Witch Skills, Fade Evil
2nd+2Wool Bomb, Puppeteering
3rd+2Weave Whip
4th+2Ability Score Improvement
5th+3
6th+3Spectral Familiar Improvement
7th+3Arachnophobia
8th+3Ability Score Improvement
9th+4
10th+4Leeching Spell
11th+4
12th+4Ability Score Improvement, Puppeteering Improvement
13th+5
14th+5Spectral Familiar Improvement
15th+5Arachnophobia Improvement
16th+5Ability Score Improvement
17th+6
18th+6Wool Witch’s Spectral Familiar Improvement, Puppeteering Feature
19th+6Ability Score Improvement
20th+6Arachnophobia Improvement

Spectral Familiar

As a gift from Arachne, you receive from your second level a Spectral Spider, which will follow you and do as you command. The Spider needs to be named and it feeds himself on your energy, so you need to eat extra not to pass out. Starting at 6th level, your bond with your familiar grows. As an action, you are able to see the world through the eyes of your familiar and learn everything they see. You can only see what they do. You do not hear what your familiar hears, or smell what they smell, or feel what they feel. Starting at 14th level, your familiar becomes more powerful. Each of your familiar's ability scores increases by +2. Starting at 18th level, your bond with your familiar is completely profound. You and your familiar understand everything that you say to one another as clearly as if you were speaking the same language. In addition, when you use an action to see the world through the eyes of your familiar, you experience everything that they sense. You see, hear, feel, smell and taste everything that they do. You stop experiencing the world through them when your sight returns to your own body.

Fade Evil

It's the ability to feignt inocence. Usually, it helps the Wool Witch to pass as a "good old lady" by masking it's evil energy. It can be seen by users of great magic like Sense Evil. It also can help in some situations, the bigger roll with charisma, the better the result.

Binding Spell

It’s the main spell of the Wool Witch herself. Its utility isn’t just to try and bind someone on someplace or something, when the threads of wool reach successfully your foe, you start to gather energy to do your knots and macramé’s. Every Knot or turn of fingers you cause some harmful effect on your foe. Unfortunately, you can’t move while casting this spell, if you do, your foe just became bided in someplace for one turn. The Binding Spell is made in one Turn, but his knots are made on the other turn, meaning that the foe is bound by two turns.

One Down, one up, turn the fingers and pull

You squeeze energy from your living foe, draining one roll of a dice (2d4) plus your actual dexterity modifier

Two for the right, one over, pull inside and pull again

An macramé weave, witch emits an wave of energy who on the first level can cause (if critic) 1d6 of damage plus disorientation on the foe. On the latest levels, 1d4+Wisdom modifier is added on the skill

Turn and Pull

An inpatient attack, which can lead to 1d6+Strenght modifier of damage.

Spider’s Embrace

This spell only works if the foe was targeted by Binding Spell. When still covered in wool, the foe will feel himself be squeezed by the string and will start bleeding. When bleeding, the foe will receive penalty from this spell for as long he keeps bleeding. oh the 11th level, this skill receives an passive skill called Threading Knot, which causes +1d10 of bleeding.

Wool Witch Skills

Gather Wool, Weave Spool

This unique proficiency lets the Wool Witch create lesser yarns of wool using fur of animals and monsters. Her Search level will help her find better materials. Gathering more than a certain amount of fur, generates an Spool of thread which can be turned in to a Yarn of Wool

Weave Yarn

Using 3 spools of collected fur from animals, create one Yarn of Wool of 20 meters.

Wool Bomb

Lights a Yarn with pure energy, which explode and deals damage based on the Wool Witch’s level of magic and the size of the Yarn.

Small Yarns (till 100 meters) can cause 1d6 of damage Medium Yarns (till 200 meters) can cause 1d8 of damage Big Yarns (more of 200 meters) can cause 1d10 of damage

Puppeteering

Using one Yarn of 100 meters, the Wool Witch can try to manipulate the body and the will of the foe and make him do exactly as she tells him for two turns. On the 12th level, the Wool Witch can fill one’s head with Wool stuffing and make him her servant till his hit points reach zero.

Weave Whip

Weave a whip which causes massive damage 1d10 + Strength Modifier. The whip can be used as a leash or halter, depending on the willpower of the foe.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Leeching Spell

The Wool Witch can consume one’s energy and recover her life with it, causing damage on the process. For it to happen, she needs to get close enough and bite him once. This spell works like an poison, till the foe takes an antidote, the witch can keep casting this spell and recovering herself 1d4 of life.

Arachnophobia

When you reach a certain level, Arachne conceives to you her great gift: Arachnophobia. Being part of her coven grants you the spell of the Witch Spider. You became yourself for one turn a giant Wool Spider, who have improved life of 1d10 + Constitution and improved damage on the Leeching and Spider’s Embrace Spell of 1d10 + Dexterity When you cast this spell, immediately, your foe became bided on the ground. To cast it, you need 2x100 meters of Wool Yarn

Multiclassing

To multiclass in or out of this class you must have 15 Dexterity and 13 Wisdom

Subclasses

Puppet Master

Puppeteering now becomes the strongest skill on her kit, being able to control 3 to 5 targets at the same time.

Familiar: The witch can change her familiar to a permanent puppet, someone with weak mind perhaps...

Create Yarn (new): You can create yarn of whool made of any material that can be weaved. Silk, fur, skin... etc.

Stage Show: Changes her Wool Bomb to a stun bomb, being able to bind to the ground and even in some cases, manipulate it's foes.

Reinforced Fade Evil: Makes the ability stronger, being able to make her "evilness" invisible through spells.


Transformation

Leeching Spell becomes now her strongest skill, being able to hit kill someone with crit. This skill becomes available only in Spider Form

Transform: Improve Arachnophobia by removing the time that you can be in spider-mode and giving you two little spiderlings who gives 1d4 of damage each. It also removes the need of Wool Yarn.

Spiders Embrace: Will cause extra 1d6 of damage for each round with bleeding.

Spiderlings: Can use Yarn to make more spiderlings, who give 1d4 of damage and last 1 turn. The bigger the yarn, more the spiderlings you can create (you need 50 meters for each)

5.00
(one vote)

Back to Main Page 5e Homebrew Classes

gollark: I really should write up and send in a proposal for part-time remote school.
gollark: Hmm, apparently opening universities would be horrible and bad for public health but schools are fine? This is very inconsistent.
gollark: Spider powers.
gollark: Great!
gollark: =tex post^{post}modernism
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