5e Class Preload
<onlyinclude>{{stub|Almost no class page is in a finished state when it is first posted. For guidance, see the [[5e Class Design Guide]].}} == <!--Class Name--> == <!--Introduction--> === <!-Introduction Leader-> === <!--Explore this chapter in more detail here--> === Creating a <!--Class Name--> === <div class="externalimage-holder" style="width:50%;float:right;"> {{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div> <!--Questions to help a player develop a character--> ;Quick Build You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices-> {{5e Class Features |name= |summary= |hd=<!--Hit Die (4, 6, 8, 10 or 12)--> |spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--> |armor= |weapons= |tools= |saves= |skills= |item1a=<!--Items in starting equipment package; 4 items with "a" and "b" and "c" being alternatives. Leaving the "b" and "c" empty removes the choice. "d" also allowed if you really want it. --> |item1b= |item1c= |item2a= |item2b= |item2c= |item3a= |item3b= |item3c= |item4a= |item4b= |item4c= |wealth=<!--starting wealth, see PHB p. 143--> |classfeatures1={{inpage|<!-Class Feature1->}} <!--In the above format list a name of the class features at 1st level.--> |classfeatures2={{inpage|<!-Class Feature2->}} <!--In the above format list a name of the class features at 2nd level.--> |classfeatures3={{inpage|<!-Class Feature3->}} <!--In the above format list a name of the class features at 3rd level.--> |classfeatures4=<!--Lather, Rinse, Repeat--> |classfeatures5= |classfeatures6= |classfeatures7= |classfeatures8= |classfeatures9= |classfeatures10= |classfeatures11= |classfeatures12= |classfeatures13= |classfeatures14= |classfeatures15= |classfeatures16= |classfeatures17= |classfeatures18= |classfeatures19= |classfeatures20= |extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e.g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e.g. monk). --> |extra1_name=<!--The name of the feature, e.g. Ki Points, Cantrips Known, or Sneak Attack. You can add more columns as extra2, extra3, etc.--> |extra1_1=<!--The values at each level go here--> |extra1_2= |extra1_3= |extra1_4= |extra1_5= |extra1_6= |extra1_7= |extra1_8= |extra1_9= |extra1_10= |extra1_11= |extra1_12= |extra1_13= |extra1_14= |extra1_15= |extra1_16= |extra1_17= |extra1_18= |extra1_19= |extra1_20= }} ==== <!-Class Feature-> ==== <!-Class feature game rule information-> ;<!-Use semi-colons for subheaders-> ==== <!-Subclass Feature-> ==== <!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.-> ==== Ability Score Improvement ==== When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. ==== <!-Class Feature-> ==== <!-Class feature game rule information-> <!--Lather, rinse...--> <!--... repeat as necessary.--> === <!-Class Option 1-> === <!-For subclasses introduce this class option here-> ;{{#anc:<!-Class Feature->}} <!-Class feature game rule information-> ;{{#anc:<!-Class Feature->}} <!-Class feature game rule information-> ;{{#anc:<!-Class Feature->}} <!-Class feature game rule information-> === <!-Class Option 2-> === <!-Introduce this subclass here-> ;{{#anc:<!-Class Feature->}} <!-Class feature game rule information-> ;{{#anc:<!-Class Feature->}} <!-Class feature game rule information-> ;{{#anc:<!-Class Feature->}} <!-Class feature game rule information-> === <!--Class Name--> Spell List === You know all of the spells on the basic <!--class name--> spell list and additional spells based on your subclass. ;1st Level ''<!-1st level spell list->'' ;2nd Level ''<!-2nd level spell list->'' ;3rd Level ''<!-3rd level spell list->'' ;4th Level ''<!-4th level spell list->'' ;5th Level ''<!-5th level spell list->'' === Multiclassing === <!--Provide any information or prerequisites on multiclassing into this class beyond the rules in the PHB, Chapter 6.--> '''Prerequisites.''' To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites: '''Proficiencies.''' When you multiclass into the <!-class name-> class, you gain the following proficiencies: <vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--> ---- {{5e Classes Breadcrumb}} [[Category:5e]] [[Category:User]] [[Category:Class]] <!--Remove any of the below categories that do not apply to this class--> [[Category:Alchemist Tag]]<!--creates potions or other consumable--> [[Category:Artificer Tag]]<!--creates machinery or other non-consumable unique equipment--> [[Category:Barbarian Tag]]<!--has some form of resource-consuming rage-like feature, or is otherwise defined by being uncivil--> [[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--> [[Category:Beast Master Tag]]<!--makes use of animals or other creatures without the religion of druids or rangers, often lacks magic--> [[Category:Cleric Tag]]<!--religion/patron-based caster-fighter--> [[Category:Commoner Tag]]<!--lacks any major form of fighting or spellcasting ability--> [[Category:Dilettante Tag]]<!--has features from many, MANY other class bases--> [[Category:Druid Tag]]<!--makes use of nature and animals through magic with an element of religion--> [[Category:Fighter Tag]]<!-- melee and/or ranged fighters with magic less than or equal to an eldritch knight. Fighter variants and mashups are the most common homebrew classes--> [[Category:Gunslinger Tag]]<!--uses guns or other ranged weapons--> [[Category:Healer Tag]]<!--low damage output with a primary focus on being able to restore hit points, remove conditions, and add buffs to other creatures--> [[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--> [[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--> [[Category:Paladin Tag]]<!--greatly religious and/or heroic class primarily using weapons with a hint of spellcasting or similar features--> [[Category:Psionic Tag]]<!--uses one's mind to fight, most often a spellcaster--> [[Category:Ranger Tag]]<!--tracker, hunter, understands nature and animals without being a druid or beast master--> [[Category:Rogue Tag]]<!--stealthy, often with low hit points--> [[Category:Shapeshifter Tag]]<!--transforms into something completely different--> [[Category:Sorcerer Tag]]<!--often gets magical ability from a separate source, has sorcery points and a spell slot table--> [[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting [[Category:Warlock Tag]]<!--pact-based arcane caster--> [[Category:Wizard Tag]]<!--gains power through knowledge, almost always spellcaster--> [[Category:5e Class Nonvariant]]<!--does not act similarly to or fill similar niches as any of the above classes--> [[Category:5e Class Variant]]<!--bears many mechanical similarities to a core class--> </onlyinclude>