Wolfos (5e Creature)
Wolfos
Medium monstrosity, chaotic evil Armor Class 16 (natural armor)
Saving Throws Dex +5, Cha +0 Keen Hearing and Smell. The wolfos has advantage on Wisdom (Perception) checks that rely on hearing or smell. Perfect Parry. As long as the wolfos is able to take reactions, any melee attack roll against it is made with disadvantage. Weak Point. The wolfos' damage resistance is ignored if the wolfos is unable to make reactions, or the attacker makes a called shot against the wolfos' tail. A called shot normally imposes disadvantage on the attack roll. ACTIONSReckless Multiattack. The wolfos makes two claw attacks and one bite attack. If none of these attacks hit, the wolfos is incapacitated until the start of its next turn. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
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Bipedal canines with overt wolf-like features, wolfos are feared by those who traverse forests and swamps. Although carnivorous, wolfos are known to kill any and all creatures found in its territory for little reason other than the pleasure of the kill. Despite their bestial appearance, wolfos hunt with warrior-like skill and cunning. Impenetrable Pelt. Perhaps what makes a wolfos most ferocious is its capability to parry or endure almost all forms of conventional weaponry. One can seldom be conquered in hand-to-hand combat unless its lack of intelligence, or uncontrollable bloodlust, is used against it.
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See also
- White Wolfos, a larger and more powerful form of wolfos native to colder climates
- Dire Wolf, a unusually large but otherwise mundane form of wolf, reminiscent of a wolfos
- Wolf, the more common beast after which a wolfos is named
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