Water Mage (5e Creature)
Water Mage
Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor)
Saving Throws Int +6, Wis +4 Empowered Evocation. The water mage adds its Intelligence modifier (4) to the damage roll of any wizard evocation spell it casts. Spellcasting. The water mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The water mage has the following wizard spells prepared: Cantrips (at will): light, mage hand, prestidigitation, water bolt ACTIONSQuarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 - 1) bludgeoning damage, or 4 (1d8 - 1) bludgeoning damage when wielded with two hands.
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[[File:|thumb|600px|]] Water mages are wizards who practice creating and controlling the elemental force of water. They can serve on the battlefield as war mages, but are more valued for their talent at manipulating existing water and controlling the battlefield than for their skills as direct-attacking blasters alone—although they are still formidable evokers, capable of knocking down enemies with bolts of water and crushing army units with a summoned tidal wave. The stereotypical water mage is patient and stoically calm, as is befitting of their chosen element. |
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