Walk of the Dead (5e Spell)

By crushing the skull of the humanoid and the bone of the undead creature and mixing it with the poison, you create a disgusting gelatinous concoction that you then consume. This causes a horrific transformation as your body dies and becomes undead. Your skin becomes pale and taught and your eyes appear lifeless as you become indistinguishable from a zombie. For the duration, you gain the following benefits:

  • You are considered undead.
  • At the start of your turn, you regain 10 hit points. If you take acid, fire, or radiant damage, this trait doesn't function at the start of your next turn.
  • You are immune to necrotic and poison damage.
  • You are immune to the poisoned and exhaustion conditions.
  • If damage reduces you to 0 hit points, you must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.
Walk of the Dead
8th-level Necromancy
Casting time: 10 minute
Range: Self
Components: V,S,M (The skull of a humanoid creature, the bone of an undead creature, and a powerful poison worth at least 1,000 gp)
Duration: 8 hours

At Higher Levels. When you cast this spell using a spell slot of 9th level, the spell lasts for 24 hours.


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