Variant Rules (World of Tyrus Supplement)

The things listed here are optional, but have been found useful and beneficiary to campaigns in Tyrus.

Rules

This variant makes language a larger aspect during role play.
Rules for fight club brawling and bar fights.
  • Dungeon Dash
A game, or sport, where the participants fight their way through a dungeon for... Prizes?
This rule seems to make sense to me. If you swing with full force to hit something and the roll from your attack is 1, you run the risk of over swinging your weapon and hitting yourself with it. Very realistic. It also makes for some hilarious situations, increasing the fun of the campaign.
Massive damage can cause lasting, or even fatal, injuries.
A very useful rule to encourage crafting in the game. Crafting items gives experience.
Awesome rules for creating armor using different techniques and materials.
Magic item creation variant that introduces blueprints for creating items.
  • Negative Level Adjustment
This rule might make someone want to play a kobold or something.
A variant rule that introduces drugs! This actually could increase the idea that this is a full world. Every culture has substances that are either illegal or have some sort of addictive or other effect.
This variant gives characters the option to have inherited magical powers.
Rules for background information on different types of religious characters.

Templates

An effective template for making a child character.
A template to play as a character in his or her undead form. This could make for some interesting campaigns. The entire party dies, but they live on to fight for an evil necromancer?

Other

The various rules, equipment, and ideas in this introduce Chocobos as a legitimate creature/mount in a world.



Back to Main Page 3.5e Homebrew Campaign Settings World of Tyrus

World of Tyrus Navigation
World of Tyrus Campaign Settingv
Player's Handbook Character Creation, Races, Classes, Feats & Flaws, Magic, Equipment
World Reference Monster Manual, History, Religion, Legends & Myths, Geography, Cosmology, Groups, NPCs
Dungeon Master's Guide About Project Tyrus, Adding to Tyrus, Variant Rules, Adventures, Dangers, Resources
Now as of old the gods give men all good things, excepting only those that are baneful and injurious and useless. These, now as of old, are not gifts of the gods: men stumble into them themselves because of their own blindness and folly.
—Cleric of Tea-Su, Benvolio Jones
gollark: They can also provide, I don't know, faster internet access, more books, more interesting experiences, better education, better diets, etc.
gollark: Rich people can spend more time with their children to provide love, guidance and wisdom.
gollark: Also, they're not.
gollark: But not other things.
gollark: There are a ton of benefits for children who grow up in good environments and such, and conversely problems if they don't.
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