User talk:WeirdoWhoever

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Much obliged - thanks for the welcome! --WeirdoWhoever (talk) 18:21, 29 January 2017 (MST)WeirdoWhoever

Comments and Whatnots

Anything you want to say to me, be it about articles I participated in, or about myself - please feel free to write 'em here.

Hi, this is the guy who made the Geminis Race. thanks for the advice, im only just started creating things so this means a lot. keep your eye out for updates as they gets tweaked lots. ~domsacraft

Thanks for the comment! I'm counting on your work! --WeirdoWhoever (talk) 04:42, 9 February 2017 (MST)

Hi! I'm the creator of the Quantumancer class you recently gave some advice on. Thank you so much for your input, I hope to work with you more often! -AmplSi (talk) 20:22, 31 March 2017 (EST)

Always glad to be of service - thanks for the comment! I'm counting on your work! --WeirdoWhoever (talk) 04:49, 4 April 2017 (UTC)

Hi! I'm the one who made the Carar Host subclass. Thanks for your help, and I'm going to go do some invocations now- look for anything with the word carar in. --AngelsAndAarakocra (talk)

Glad to be of service - thanks for the comment! By the way, I suggest adding your invocations in the page, instead of creating new pages. Invocations are short, you know, and even a bunch of invocations barely make a page. --WeirdoWhoever (talk) 16:13, 4 April 2017 (UTC)
Edit: Good advice, but when I typed the page tag into the relevant area, it didn't add it to the list for some reason. I've made sure they all appear if you seach for carar or carar host though. --AngelsAndAarakocra (talk)
I suggest editing the 5e Warlock Invocations and Boons page directly, instead of making a new page. That's what I did when I made some invocations for The Formless One and The Shadow Weave patrons. --WeirdoWhoever (talk) 16:18, 4 April 2017 (UTC)

Hello, I am the guy who made the Meltskin race. I do admire your way of reviewing things, thank you for that review. GR1ZZLY B34R (talk) 00:33, 9 April 2017 (UTC)

Always glad to be of service - thanks for having me! --WeirdoWhoever (talk) 12:19, 9 April 2017 (UTC)

Hello, you just reviewed my hermetic mage and I was wondering if you could review my first forest druid circle as well? --216.56.242.26 17:55, 20 April 2017 (UTC)

You must be Hades996, right? Thanks for having me - always glad to be of service. I'll check it, but I'm afraid it might be difficult for me to delve in right now. From where I currently am, it's 3:00 AM, and I'm staying up all night for some college works and just finished reviewing Hermetic Mage for a change. I'll definitely get to Circle of The First Forest, though. --WeirdoWhoever (talk) 17:59, 20 April 2017 (UTC)

eirdo did you just edit my shub race?

did you? --Iberisdiablo

No, that wasn't me. You can check the page history and see that 2601:644:401:6EBF:1419:4B69:12E2:8A59 did that. I won't do the edit unless I'm allowed to do so, nor would I do the edit without proper wordings. --WeirdoWhoever (talk) 06:28, 28 April 2017 (UTC)

Noticed you tweeked my "Perfect Focus" feat it's my first home brew thing so I appreciate the help. overall liked your changed but had to tweak a bit more for my goals with the feat. Feel free to discuss your reasoning for changes and such and I may swap back to your version (at least for the wiki if not in my campaign ^_~) --Chenault87 (talk) 19:38, 15 June 2017‎ (+09:00 GMT) You can add signatures with four tildes(~).

Hello, Chenault87! First of all, I'd like to apologize for my rather rushed edits on your works. The page was left untouched for about a month, and I was on my frenzied edits on feats, I had some impulsive edits on yours. I really must've made some comments on the talk page, sorry about that.
Still, thanks for having me on your works! Always glad to be of service. I will leave my comments on the talk page, please check it later on. --WeirdoWhoever (talk) 12:07, 15 June 2017 (UTC)

Thanks for your suggestions in editing the Abstraction Class. Loosinit and I made revisions accordingly. We're always open to more feedback! --Jcor88 (talk) 19:22, 24 August 2017 (MDT)

Thanks for having me - always glad to be of service. I'll check the revised versions later, and leave some comments. Again, thanks for having me! --WeirdoWhoever (talk) 22:11, 24 August 2017 (MDT)

Hi there, I am totally new to D&D Wiki and still learning many of the mechanics. However, I love the Spellblade class and so when I saw it moved from complete to incomplete classes I immediately went to see what is wrong with it. After reading your piece in the discussion I got inspired and have spent the last hour and a half changing things about the class, mainly taking out ranged weapons as you suggested and giving the Archetypes more identity by changing their abilities and giving that dead 13th level slot to them. I hope doing this all inpromptu as I have isn't rude, but if you could look over the changes and tell me your thoughts I would really appreciate it! Final note: I noted the fact that a d10 may be too strong but I'm leaving it how it is for now, mostly because I feel like a Blademaster needs it while a Magister could certainly get away with a d8. So, I'll probably just play with a d10 in my next campaign and see how that feels. ^^ --Nixilis (talk) 00:13, 14 December 2017 (UTC)

I noticed your Needs Balance template. While I appreciate the critique, I find the logic questionable. You stated that Gemologist was "Too weak for a feat" and that "a feat must be able to give you something more awesome and interesting". By that logic, wouldn't that make Burglar, an official feat that grants a +1 to Dexterity and proficiency/expertise with thieves tools, "too weak"? My feat is practically the same thing except with a different tool and a choice in ASI. --MetalShadowOverlord (talk) 00:33, 21 August 2018 (MDT)

Hallo there! This might be my very personal and shortsighted idea, but I tend to consider Unearthed Arcana materials a bit more of playtest materials, as in, work in progress. Some Unearthed Arcana materials are unbalanced (up or down) or not complete yet, with the possible exception of revised ranger (which is the only UA material available at official events, no less).
As for the Burglar feat, from the Unearthed Arcana article "Feats", I took some look at it and I do think yes, this is a very bland for a feat. Just half an ASI and a tool proficiency. Granted, you normally use Dexterity for a check using thieves' tools and it's used in many, many situations (mostly lockpicking and disabling traps), but still, compared to other feats, it's very bland.
For my standard, I would like to use the example of Master of Disguise feat, which is right next to the Burglar feat. Same half ASI, same tool proficiency, but you can see a good roleplaying material, right there. There's a quote in right below that article that says: On top of making the numerical bonus provided by tools significantly higher, the [feats above] try to add concrete benefits to those tools. Thieves' tools are an exception, because traps and locks are such a common part of the game, the extra bonus to the feat provides is powerful enough in and of itself.
For the Gemologist feat, I suggest you add some good benefits that you can provide with jeweler's tools, on top of what you currently have. Maybe you can carve a gemstone that does a minor benefits (I would suggest something like costs no more than 25 gp and does one-use imitation of a cantrip). That way you can utilize this tool that normally isn't very much used in the gameplay. WeirdoWhoever (talk) 07:33, 21 August 2018 (MDT)

Just want to say thank you for your advice and your criticism of my one with the tribe feat. Have personally been dealing with some stuff and didn't really have the motivation to fix the feat correctly. I apologize for my rudeness and shortness on the "fixes" I made the past few edits. I hope the newest edit is satisfactory and is a genuine improvement. Thanks again! Slinger124 (talk) 13:23, 10 November 2018 (MST)

Asura Monk

OK what do you think now? Thanks for the advice btw --Iberisdiablo

First of all, thanks for having me! Always glad to be of service.
I checked the revisions. It must just me, but I still see some features are still a bit overpowered. No pressure, though, I'm not exactly the best when it comes to balancing stuffs. Maybe you can add the {{requestreview}} template to find help from other users.
I see that the current version is still ambiguous in terms of wordings, as in, the formatting is not in par with official documents and SRD templates. Maybe I can do some wordings for you. --WeirdoWhoever (talk) 00:28, 17 April 2017 (UTC)

So i took your advice, and i agree flurry of blows already does fury in its own way so I just used your suggestion. Wrath now has it as 2 per long rest for the self-restore. Asura now has an enlarge feature...for two extra ki. Now im wondering should i add a fear aura like the long death monks or have people roll if they get intimidated if the asura attacks them.... be cool to add some lore of glowing tattoos. what do you think? I'm basing this off of avatar tla and far cry 3 when you fight against those monster bosses in the dream world. --Iberisdiablo

Again, thanks for having me! Always glad to be of service. I'll take a look and let you know. --WeirdoWhoever (talk) 05:11, 18 April 2017 (UTC)

War Wizard

Good morning WierdoWhoever. Im contacting you about my War Wizard Class. I understand your concerns but im going to make a few points against your observations. Respectfully.

  • The Arcane Warrior class also has d10 hit dice
  • The Wizards rules are a part of book lore that is instrumental in defining the class, so being "crammed" doesnt matter to me.
  • Also with the Arcane Warrior, It has the wizard spell list and features for combat.
  • The book lore i was talking about also specifies wizard in the name. it called a War Wizard cause its based on the War Wizard from that particular book series.

Please consider these points and give me a reply when you can. Bannanameds (talk) 12:26, 24 April 2017 (UTC)

Are you sosme kind of admin?

Hello, Bannanameds, and thank you for leaving replies on my comments. I am not an admin, nor do I think myself as suitable for one. I am just another fellow wikian in this wiki with a bad habit of nitpicking stuffs. If ever my comments offended you, I must say I am terribly sorry for my rushed decisions.
Here are my replies on your comments:
  • I think I found the Arcane Warrior class, but it has d6 Hit Dice, instead of d10. Besides, the class is argued to a bit too powerful.
  • Acquiring a higher-level spell slots (and, by extent, gaining access to higher-level spells) is strong enough to be a class feature by itself, and current version of war wizard adds that with additional class feature. The features are in progress, but I am concerned if it might make an ovepowered class.
  • Wizards have next to no combat compatibility yet their spellcasting features make them powerful enough to high-tier class for many roleplayers. Adding that and combat compatibility might cause a mayhem in gameplay.
  • I am not familiar with the novel series you are referring to, but I do not intend to harm any attempts to recreate and simulate it. I am simply concerned with balancing issues, in a purely gameplay-wise senses.
And here are some extended explanations on replies:
  • I didn't know that war wizard was based on a novel, my apologies for that. I am a big fan of novels and books myself, and if I ever get a chance to recreate my favorite parts in novels while roleplaying, it will be one of the most awesome moment I have. However, I am terribly concerned that simulating one's favorite book/videogame/whatever into a homebrew features often comes with a risk of being terribly overpowered and unbalanced to a great extent.
I have seen some cases in this very wiki that, in an attempt to faithfully simulate the character(s) from novel and/or videogame, resulted in a complete mess of overpowered features and poor writings. One of such case is sacrier, which I reworked on upon discovering it. Apparently it was a poor attempt to adapt an MMORPG class into D&D system, which was... not a pretty sight. You can find the terrible, terrible past version here.
Now, I am not saying that your war wizard is a terrible mess. I cannot judge that for now, since I see that war wizard is still in progress. I was concerned that in an attempt to create what was awesome in the original series, many makes a mistake or two that results in a terribly unbalanced and awkward shape. Again, I am terribly sorry for my nitpicking, but if there is one thing I attempt to advise on, it would be keeping a balance between balanced and well-written gameplay features and awesome, likeable concepts and characters.
  • I think I found the Arcane Warrior class you mentioned. My impression was, this one is also a bit too strong for a full-level spellcaster. Personally, I agree with Jacobneslon920 when he said on the arcane warrior's Talk page, "nobody should play a wizard ever if this is a choice". Maybe I can leave some comments on that class as well. Oh, and as far as I found it, arcane warrior has d6 Hit Dice, instead of d10.
I started my actual D&D sessions only a year ago or so, but I have been studying D&D for few years, because this was the roleplaying game I was anticipated for. From what I found, a full-level spellcaster (such as cleric, sorcerer, and wizard) seldom has Hit Dice greater than d6, has a poor combat ability (minimum weapon proficiency, no armor proficiency, and forth). Heck, even the spellcasting feature is a big pile of restriction, what with three components, concentration, and most of all, spell slots.
The reason behind this great restriction to full-level spellcasters, especially wizards, is that spells are THAT strong enough to compensate all given restrictions. You can do anything and everything with a spell or two, period. Damage? fireball. Crowd control and debuffs? sleep, hideous laughter. Buffs? enlarge/reduce, enhance ability. Exploration? detect magic, locate object. Interpersonal chitchat? charm person, dominate person. You name it. This is especially the case of wizards, because they have the largest available spell list given, and they have the greatest flexibility in preparing and casting spells at the appropriate time and place.
Given the reasons above, I hope you may understand my concerns on giving a full-level spellcaster class with a decent combat ability and a wide variety and flexibility in spellcasting. This alone makes the class a powerful version of pre-existing wizard, and it will be very tricky to keep things balanced.
  • Upon my comments on class spreads being "crammed", I would like to make it clear that I was not suggesting to drop out the Wizards Rules feature. You may find that, in the classes from SRD, a spellcaster class seldom gets a class feature on a level of which it gains access to higher-level spells. For example, you will find that 5th, 7th, 9th, 11th, 13th, 15th, and 17th level for wizard has a blank "Features" column, because on that level, a wizard gains access to higher-level spells. This, again, because higher-level spells are strong enough that they are a class feature by themselves.
But then, you will find that 3rd level comes with a higher-level spells and a class feature. Yes, there is always an exception, but I have seen Marasmusine often says, "when you give a class feature with a higher-level spell slots, it is best to keep the class feature minor enough to keep balance." I do not know what contents make up the thirteen Wizards Rules, but you might want to come up with a brilliant execution to keep things balanced enough.
It was a long reply, but here are two key points in my replies:
  • Wizards are already strong with spellcasting features and spell lists, so adding combat ability may cause unbalance in the gameplay. I personally suggest using half-level spellcasting features, although it might be different from the original concept.
  • The class features are incomplete at the moment, so my comments on them were rushed and reckless. I am deeply sorry with this, although I am concerend that too many class features can threaten the gameplay issues and make balancing process difficult. I am not a veteran at this part, you may find some help from 5e Class Design Guide or other users, preferably admins - unlike myself.
I hope my replies would help improve and revise your works. Again, I am terribly sorry with my nitpickings, I send you my greatest apologies if my comments offended you.
Oh, and two more things: (a) I might not be able to make comments and replies on time, I happen to live in a time zone where it's just past midnight - gotta sleep; and (b) if you wouldn't mind, can you share the title and/or franchise of the book you are referring to? That sounds a nice book, I haven't read a decent fantasy novel myself for months. - --WeirdoWhoever (talk) 15:39, 24 April 2017 (UTC)

After reading your replies and re going over the book lore all the combat stuff was from the character and not his magics. So im going to go and change the features up. Thanks for the input.Bannanameds (talk) 18:11, 24 April 2017 (UTC)

P.s. the books series is called The Sword Of Truth by Terry Goodkind. Its got 14 books starting with Wizards First Rule. Bannanameds (talk) 18:11, 24 April 2017 (UTC)

Thanks for having me - always glad to be of service. Again, my greatest apologies for nitpicking, in cases it offended you. Also, thanks for the book recommendation, I'll get my hands on those beauties.
Oh, and if you wouldn't mind, I'll copy the comments here to the class' Talk page, to let others see the inputs and outputs. If you do mind, I'll just leave them here only. What do you think? --WeirdoWhoever (talk) 04:45, 26 April 2017 (UTC)

Go for it. If it helps our fellow D&D wikians than im fine with it. In fact, i think we should work together more often. Bannanameds (talk) 11:15, 26 April 2017 (UTC)

Just did that - again, thanks for having me! --WeirdoWhoever (talk) 12:25, 26 April 2017 (UTC)

Partnership

So how long have you been on the wiki?Bannanameds (talk) 13:13, 26 April 2017 (UTC)

Let's see... The very first edit I did on this wiki was a sorcerer archetype, and that was January 30, 2017... so that makes me about three months around here. --WeirdoWhoever (talk) 14:05, 26 April 2017 (UTC)

Seems legit. Ive been around scince septemberish. Bannanameds (talk) 15:06, 26 April 2017 (UTC)

Shub

Hey weirdo need you to look over my stuff again. Since you keep finding my stuff, Imma use what i can to toe the line between op and normal.

Also my shub has been updated. PLz visit for reviewing. Iberisdiablo (talk) 10:42, 29 April 2017 (UTC)

Thanks for having me! Unfortunately I am currently away from my laptop, so I am unavailable to make proper comments, I'll leave my comments as soon as I get back to my laptop. --WeirdoWhoever (talk) 11:48, 29 April 2017 (UTC)

Campaigns

What is your mission statement? --209.97.85.48 23:43, 14 June 2017 (UTC)

I'm afraid I'm not sure if I understand what you mean by "mission statement." Is the subject matter concerning with Worlds Collide (5e Campaign Setting)? If so, the campaign setting is still work in progress, and there are no playable campaign available for the setting. My apologies for that. --WeirdoWhoever (talk) 23:47, 14 June 2017 (UTC)
If you're asking my personal mission statement as defined on Wikipedia, or modus operandi, it would be "To have things interesting and balanced enough". --WeirdoWhoever (talk) 00:08, 15 June 2017 (UTC)

Kajask

Hello. I just wanted to say thanks for fixing the grammar on my page and making it look better. However, I'd appreciate it if you didn't change the core aspects of my race without notifying me and what not. The way you changed it the race (imo) would be rather useless later in a campaign. The idea behind the races transformation isn't just that its a druids wild shape, no it's unique to this race and doesn't replicate everything wildshape does. Again, I appreciate the thought but I'd recommend talking to the creator of the post first if you're going to change what the race does. Thanks! Veo1123 (talk) 02:19, 22 July 2017 (MDT)

Hello, Veo! I am terribly sorry about that, I thought it was based on druids' Wild Shape feature. I made a hasty decision after all, my greatest apologies for that. Unfortunately I'm currently away from my laptop (I'm writing thid reply on my smartphone) so I won't be available for edit right now. You can find the history tab on the top of the page to see the previous versions, which will help you revert my edit. Again, thanks for having me, and sorry for the edit on that! --WeirdoWhoever (talk) 02:34, 22 July 2017 (MDT)

Nah, it's all good fam. I fixed it up a little bit to what I think is balanced which could be wrong. Thanks again though for all the grammar updates and links to monsters didn't know you could do that. Veo1123 (talk) 14:01, 22 July 2017 (MDT)

Prismatic infusion

Hey weirdo! Thanks for the glowing review of my archetype. I'm glad you liked it. Feel free to use the infusion concept wherever you like. I'm Itching to see what you come up with! --Dalsethel (i wasnt logged in when i made the archetype.) You can add your signature with four tildes(~). Try it! :)

Hello, Dalsethel, an thanks for having me - always glad to be of service! I'm thinking of a way to implement your wonderful creation of Prismatic Infusion (5e Archetype), I'll let you know when I finalize my version! --WeirdoWhoever (talk) 00:44, 1 August 2017 (MDT)

Sky's wrath infusion

*looks at page* hehe... that's what I get when I make an archetype at around 3 am. Whoops. I'll work on it. In the meantime I'm working on something else you might find cool. Curses, infusions dark cousins. Have one for lycanthropy and one for undeath ready to go. --Dalsethel (talk) 15:03, 2 August 2017 (MDT)Dalsethel

That would be awesome! I'll be looking forward for it! --WeirdoWhoever (talk) 15:46, 2 August 2017 (MDT)

Hey weirdo! Got this fixed up. Waiting for your approval before removing the needs balance thing. Dalsethel (talk) 11:32, 4 August 2017 (MDT)Dalsethel

I checked it, and removed the {{needsbalance}} tag. I'll leave my comments on the talk page, but keep this in mind - my opinion is, after all, my opinion. I may do my best to help you, but you really don't need my permission or approval or anything. Keep up the good works, you've got a fan here! --WeirdoWhoever (talk) 15:39, 4 August 2017 (MDT)

new classes

I got 3 classes with Lovecraftian themes and I need your suggested edits. heh long time no see btw https://www.dandwiki.com/wiki/Aberrant_(5e_Archetype) https://www.dandwiki.com/wiki/Domain_of_the_Old_Ones_(5e_Archetype) https://www.dandwiki.com/wiki/Oath_of_the_Old_Ones_(5e_Archetype). --Iberisdiablo You can add your signature with four tildes(~). Try it! :)

Hallo, Iberisdiablo! Long time no see, indeed! I'll take some good look at your new classes in the meantime, and I will be most happy to share my comments! --WeirdoWhoever (talk) 01:25, 1 September 2017 (MDT)

Help With the BladeDancer Archetype

Ive been working on the changes to the Blade Dancer Archetype, And I was hoping you could go over it. (Im new so I have no idea what i'm doing.) I took what you said to account on the new Changes. And I added my own twist. --Guilty Heart (talk) 05:56, 11 September 2017 (MDT)

Hallo, fellow wikian! The name rings a nostalgic bell, I remember myself writing some comments on it. I'll see to it, and leave my comments if appropriate. Thank you for contacting me, and good luck on your contributions! --WeirdoWhoever (talk) 05:54, 12 September 2017 (MDT)

Sorcerous Knight

Hello WW, do you mind if I take over the Sorcerous Knight fighter archetype? — Geodude671 (talk | contribs | email)‎ . . 11:38, 15 October 2017 (MDT)

No, not at all. I was getting really busy these days, so I completely forgot about that one. You may take gear from now on. --WeirdoWhoever (talk) 15:29, 15 October 2017 (MDT)

D&D Wiki plays...Diplomacy?

You're invited!Geodude671 (talk | contribs | email)‎ . . 19:05, 19 October 2017 (MDT)

Thank you for having me, but I'm not sure if I can catch up with the game, especially when I'm knee deep in works. I am terribly sorry, but I think I have to pass. Have a good game, though! --WeirdoWhoever (talk) 22:08, 20 October 2017 (MDT)
Are you sure? You'd only need to check it once a day. — Geodude671 (talk | contribs | email)‎ . . 22:18, 20 October 2017 (MDT)

Onyx Shortsword

Is it possible to use a magic weapon as an arcane focus? --209.97.85.48 12:55, 28 October 2017 (MDT)

Technically, no. Note that arcane focus is strictly described in the item description. From SRD: "Arcane Focus. An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus." See? No weapons.
However, some magic items do double as a magic weapon and arcane focus. For example, staff of power and staff of withering are a staff (arcane focus), but also can be used as a quarterstaff (weapon). If you want your magic weapon to work as an arcane focus, you may want to add this simple sentence and it will be: "You can use this [weapon] as an arcane focus." --WeirdoWhoever (talk) 15:33, 28 October 2017 (MDT)

Counterattack

I want to thank you for your input a sharing your thoughts to flesh out the feat.

I was worried that what I had come up with would be OP or unbalanced, as I'm new to 5e. So to my pleasant surprise, I did not expect to hear that I didn't have enough fluff!

You hit the nail on the head with your Parry & Riposte! This is exactly what I'm looking for and want to make it a stand-alone Feat.

Can you work with me on giving it balance? I'm going to edit the feat, maybe add some flavor. Please review when it's up. —The preceding unsigned comment was added by Sivilay (talk • contribs) . Please sign your posts.

Thank you for having me! Always glad to be of service. I'm busy lately, but I am more than willing to help you flesh out you work! The honor is mine - again, thank you for having me! --WeirdoWhoever (talk) 15:33, 28 October 2017 (MDT)
So I’m still trying to figure out how to use the wiki and was ignorant of the fact that I could move the page. The new Counterattack feat that is up has been reworked and would like your thoughts on it. You have been giving me great insight as far as matching the benefits to comparable abilities. Sivilay 2:45, 31 October 2017(MDT)

HEY!

Welcome Back! I look forward to seeing your contributions again!! BigShotFancyMan (talk) 14:42, 20 August 2018 (MDT)

Hallo there! I was just passing back through and did some minor editing here and there. Unfortunately I won't be staying for so long: If you want to contact me, Reddit would be the fastest way as of now. WeirdoWhoever (talk) 16:08, 20 August 2018 (MDT)
Aw shucks. I figured but always hopeful. Just pass by more often then :) BigShotFancyMan (talk) 16:26, 20 August 2018 (MDT)

Ah yes I see you are a man of cultear as well

Sacrier

Hello, I recently Watched a dofus/wakfu comic called "tears of blood" where the main character does an interesting thing. a forbidden tecnique called blood cage. maybe is something that would be interesting to add?

gollark: You don't need an always-runs-OK one.
gollark: Would you not effectively have a CA halt if all cells hit their base state or somethīng?
gollark: It can run forever and produce no output if it's Turing-cōmplete.
gollark: Halting problem, remember?
gollark: Er, no, impossible.
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