User:Proton/Reverse heartbreaker/Invocations
In addition to its grade (lesser or greater), every invocation has a spell level equivalent, which is used in the calculation of save DCs and for other purposes. A lesser invocation has a level equivalent of 1st or 2nd; a greater, 3rd or 4th. The level equivalent for each invocation is given in its description.
A warlock can dismiss any invocation as a standard action, just as a wizard can dismiss a spell.
Invocations and Eldritch Blast: Eldritch blast is not an invocation, but some invocations provide a warlock with the ability to modify his eldritch blast or add new eldritch attacks.
Eldritch Essense Invocations
Some of a warlock's invocations, such as frightful blast, modify the damage or other effects of the warlock's eldritch blast. These are called eldritch essense invocations. Unless noted otherwise, eldritch blasts modified by eldritch essense invocations deal damage normally in addition to imparting the effects described in the invocation description.
A warlock can apply only one eldritch essence invocation to a single eldritch blast, choosing from any of the eldritch essence invocations that he knows. When a warlock applies an eldritch essence invocation to his eldritch blast, the spell level equivalent of the modified blast is equal to the spell level of the eldritch blast or of the eldritch essence invocation, whichever is higher. If a warlock targets a creature with an eldritch essense blast that has immunity to the invocation's effect, it still takes the damage from the blast normally (provided it isn't also immune to the eldritch blast).
A warlock can apply an eldritch essense invocation and a blast shape invocation to the same blast. When a warlock uses both kinds of invocations to alter an eldritch blast, the spell level equivalent is equal to the spell level of the eldritch blast, the level of the eldritch essence invocation, or the level of the blast shape invocation, whichever is higher.
Example: Morthos, a 1st-level warlock, decides to make his eldritch blast attack into a frightful blast. Morthos's eldritch blast is the equivalent of a 1st-level spell, while frightful blast is an effect equivalent to a 2nd-level spell. His frightful blast is thus the equivalent of a 2nd-level spell.
- Lesser Eldritch Essence Invocations
- Frightful Blast: Target must make Will save or become shaken.
- Sickening Blast: Target must make Fortitude save or become sickened.
- Greater Eldritch Essence Invocations
- Beshadowed Blast: Target must make Fortitude save or become blind for 1 round.
- Brimstone Blast: Blast deals fire damage and target must make Reflex save or catch fire.
- Hellriime Blast: Blast deals cold damage and target must make Fortitude save or take −2 penalty to Dexterity.
Blast Shape Invocations
Some of a warlock's invocations, such as eldritch spear, modify the range, target(s), or area of a warlock's eldritch blast. These are called blast shape invocations. Unless noted otherwise, eldritch blasts subject to blast shape invocations deal damage normally in addition to imparting the effects described in the invocation description. A warlock can apply only one blast shape at a time to an eldritch blast, and he can choose from any of the blast shape invocations that he knows. A warlock need not apply a blast shape invocation to his eldritch blast. When a warlock applies a blast shape invocation to his eldritch blast, the spell-level equivalent is equal to the spell level of the eldritch blast or of the blast shape invocation, whichever is higher.
A warlock can apply a blast shape invocation and an eldritch essence invocation to the same blast. When a warlock uses an eldritch essence and a blast shape to alter an eldritch blast, the spell-level equivalent is equal to the spell level of the eldritch blast, the spell-level equivalent is equal to the spell level of the eldritch blast, the eldritch essence invocation, or the blast shape invocation, whichever is higher.
Example: Morthos decides to make his eldritch blast attack a hellrime eldritch spear. As a 6th-level warlock, Morthos's eldritch blast is the equivalent of a 3rd-level spell. Eldritch spear is the equivalent of a 2nd-level spell, while hellrime blast is the equivalent of a 4th-level spell. His hellrime eldritch spear is therefore the equivalent of a 4th-level spell.
- Lesser Blast Shape Invocations
- Eldritch Spear: Blast range increases to 250 feet.
- Hideous Blow: Melee attack channels eldritch blast.
- Greater Blast Shape Invocation
- Eldritch Chain: Blast jumps from initial target to secondary targets.
Other Invocations
In addition to the potent blast shape and eldritch essence invocations, warlocks learn a number of others that enable them to perform many tricks and attacks. These invocations are briefly described below.
- Lesser Invocations
- Baleful Utterance: Speak word of the Dark Speech and shatter objects as the shatter spell.
- Beguiling Influence: Gain bonus on Bluff, Diplomacy, and Intimidate checks.
- Breath of the Night: Create a fog cloud as the spell.
- Dark One's Own Luck: Gain a luck bonus on one type of saves.
- Darkness: Use darkness as the spell.
- Devil's Sight: See normally in darkness and magical darkness.
- Drain Incarnum: Damage target's essentia (or Wisdom).
- Earthen Grasp: Use earthen grasp as the spell.
- Entropic Warding: Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent.
- Leaps and Bounds: Gain bonus on Balance, Jump, and Tumble checks.
- Miasmic Cloud: Create a cloud of mist that grants concealment and fatigues those who enter.
- See the Unseen: Gain see invisibility as the spell and darkvision.
- Spiderwalk: Gain spider climb as the spell and you are immune to webs.
- Summon Swarm: Use summon swarm as the spell.
- Greater Invocations
- Charm: Cause a single creature to regard you as a friend.
- Curse of Despair: Curse one creature as the bestow curse spell, or hinder their attacks.
- The Dead Walk: Create undead as the animate dead spell.
- Fell Flight: Gain a fly speed with good maneuverability.
- Flee the Scene: Use short-range dimension door as the spell, and leave behind a major image.
- Hungry Darkness: Create shadows filled with a swarm of bats.
- Steal Incarnum: Damage target's essentia, gaining the same amount temporarily.
- Stony Grasp: Use stony grasp as the spell.
- Voidsense: Gain blindsense 30 feet.
- Voracious Dispelling: Use dispel magic as the spell, causing damage to creatures whose effects are dispelled.
- Walk Unseen: Use invisibility (self only) as the spell.
- Wall of Gloom: Use wall of gloom as the spell.
Invocation Descriptions
Baleful Utterance
Lesser; 2nd
You speak a single syllable of the Dark Speech (described in Book of Vile Darkness), affecting an object or area as if by a shatter spell. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. This is a sonic effect.
Beguiling Influence
Lesser; 2nd
You gain a +6 bonus on Bluff, Diplomacy, and Intimidate checks for a period of 24 hours.
Beshadowed Blast
Greater; 4th; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a beshadowed blast. And living creature struck by a beshadowed blast must succeed on a Fortitude save or be blinded for 1 round.
Breath of the Night
Lesser; 1st
A misty cloud of fog spreads in a 20-foot radius around you when you use this invocation, as the spell fog cloud. The fog does not block line of sight, but all creatures in the fog have concealment. A moderate wind or any fire larger than a torch immediately disperses the fog. The fog disperses on its own after 1 minute.
Brimstone Blast
Greater; 3rd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a brimstone blast. A brimstone blast deals fire damage. Any creature struck by a brimstone blast must succeed on a Reflex save or catch on fire, taking 2d6 points of fire damage at the beginning of its next turn. A creature burning in this way never takes more than 2d6 points of fire damage in a round, even if it has been hit by more than one brimstone blast.
Charm
Greater; 4th
You can beguile a creature within 60 feet. The creature must succeed on a Will save or instantly come to regard you as its comrade. This is a language-dependent ability. Other than these differences, this ability works as the charm monster spell. You can never have more than one target charmed at a time with this ability. If a second creature is charmed, you lose your hold on the first creature.
Curse of Despair
Greater; 4th
You can use this invocation to bestow a curse upon a touched opponent (as bestow curse). Even if the save against this ability succeeds, the creature takes a −1 penalty on attack rolls for 1 minute.
Dark One's Own Luck
Lesser; 2nd
You gain a luck bonus equal to your Charisma bonus (if any) on Fortitude saves, Reflex saves, or Will saves (your choice each time you use this ability) for a period of 24 hours. You can't apply this ability to two different save types at the same time. This bonus can never exceed your class level.
Darkness
Lesser; 2nd
You can use darkness as the spell.
The Dead Walk
Greater; 4th
You can turn the bones or bodies of dead creatures into undead skeletons or zombies (as the animate dead spell). Unless you include the normal material component for the spell (an onyx gem worth 25 gp per Hit Die of the undead) as part of the process, undead created by this ability crumble into dust after 1 minute per caster level.
Devil's Sight
Lesser; 2nd
You can see normally in darkness and magical darkness out to 30 feet for 24 hours.
Drain Incarnum
Lesser; 2nd
This ephemeral claw reaches into a single creature within 30 feet. Unless the creature succeeds on a Fortitude save, it takes 1 point of essentia damage. A creature without an essentia pool instead takes 1 point of Wisdom damage.
Earthen Grasp
Lesser; 2nd
You can use earthen grasp as the spell.
Eldritch Chain
Greater; 4th; Blast Shape
This blast shape invocation allows you to improve your eldritch blast by turning it into an arc of energy that “jumps” from the first target to others. An eldritch chain can jump to a secondary target within 30 feet of the first target, allowing you to make an additional ranged touch attack and deal damage to the secondary target if you hit. The secondary target can't be the same creature. If you miss the first target, the eldritch chain attack ends there.
The secondary target takes half the damage dealt to the first target. This reduction in damage applies to any effect that increases the damage of your eldritch blast. You must make a separate spell penetration check for each target, if applicable.
Eldritch Spear
Lesser; 2nd; Blast Shape
This blast shape invocation extends your eldritch blast attacks to great distances. Eldritch spear increases the range of an eldritch blast attack to 250 feet with no range increment.
Entropic Warding
Lesser; 2nd
When this invocation is activated, chaotic energies swirl aroudn you, deflecting incoming arrows, rays, and other ranged attacks (as entropic shield). You leave no trail (as pass without trace) and cannot be tracked by scent. (You can still be detected normally by scent, just not tracked.)
Fell Flight
Greater; 3rd
When you use this invocation, you sprout a streaming, winglike cape of shadows. You can fly at a speed equal to your land speed with good maneuverability for 24 hours.
Flee the Scene
Greater; 4th
You can use dimension door as a spell-like ability, although the range is limited to short (25 ft. + 5 ft./2 levels). When you use this ability, you leave behind a major image of yourself in your place that lasts for 1 round. The image reacts appropriately to attacks as if you were concentrating on it.
Frightful Blast
Lesser; 2nd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a frightful blast. Any creature struck by a frightful blast must succeed on a Will save or become shaken for 1 minute. A shaken creature struck by a frightful blast is not affected by the shaken aspect of the blast but takes damage normally. Creatures with immunity to mind-affecting spells and abilities or fear effects cannot be shaken by a frightful blast.
Hellrime Blast
Greater; 4th; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a hellrime blast. A hellrime blast deals cold damage. Any creature struck by the attack must make a Fortitude save or take a −4 penalty to Dexterity for 10 minutes. The Dexterity penalties from multiple hellrime blasts do not stack.
Hideous Blow
Lesser; 1st; Blast Shape
As a standard action, you can make a single melee attack. If you hit, the target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast). This damage is in addition to any weapon damage that you deal with your attack, although you need not deal damage with this attack to trigger the eldritch blast effect.
Hungry Darkness
Greater; 3rd
You can create an area of shadow (as the darkness spell) that is filled with bats (as the bat swarm, page 237 of the Monster Manual, except the swarm fills every square occupied by the darkness). The hungry darkness is stationary. You are immune to the attacks of your own hungry darkness, but you are still subject to the effect of the darkness. The hungry darkness remains as long as you concentrate on it (like concentrating on a spell), plus 2 rounds thereafter. If the bat swarm is destroyed, the darkness disappears as well.
Leaps and Bounds
Lesser; 2nd
You gain a +6 bonus on Balance, Jump, and Tumble checks for 24 hours.
Miasmic Cloud
Lesser; 1st
A misty cloud of fog spreads in a 10-foot radius from you when you use this invocation. The fog does not block line of sight, but all creatures in the fog have concealment. Any creature (other than you) that enters the fog must make a Fortitude save or become fatigued. This effect lasts as long as the creature remains within the cloud and for 1 round thereafter. A moderate wind, or any fire larger than a torch, immediately disperses the fog. The fog otherwise lasts for 1 minute.
See the Unseen
Lesser; 2nd
For 24 hours you can see invisible creatures and objects (as see invisibility). You also gain darkvision out to 60 feet.
Sickening Blast
Lesser; 2nd; Eldritch Essence
This eldritch essence invocation allows you to change your eldritch blast into a 'sickening blast. Any living creature struck by a sickening blast must make a Fortitude save or become sickened for 1 minute. A sickened creature struck by sickening blast is not affected by the sickening aspect of the blast but still takes damage normally.
Spiderwalk
Lesser; 2nd
You can grant yourself the ability to spider climb (as the spell) with a duration of 24 hours. While this invocation is in effect, you are unaffected by webs (either mundane or magical).
Steal Incarnum
Greater; 4th
You can use this invocation to steal essentia from a touched opponent for your own use. Unless the creature succeeds on a Fortitude save, it loses 1 point of essentia, and you gain essentia equal to the amount lost. The gained essentia fades after 1 minute, though the essentia loss must be healed or otherwise restored normally. If a creature fails its save against this invocation, it can't be affected by it again for 24 hours. A target without essentia can't be affected by this invocation.
Stony Grasp
Greater; 3rd
You can use stony grasp as the spell.
Summon Swarm
Lesser; 2nd
You can use summon swarm as the spell with this invocation. Unlike the spell, this invocation has a duration of concentration instead of concentration + 2 rounds.
Voidsense
Greater; 4th
You gain blindsense out to 30 feet for 24 hours.
Voracious Dispelling
Greater; 4th
You can use dispel magic as the spell. Any creature with an active spell effect dispelled by this invocation takes 1 point of damage per level of the spell effect (no save).
Walk Unseen
Greater; 2nd
You can use invisibility (self only), except the duration is 24 hours.
Wall of Gloom
Greater; 2nd
You can use wall of gloom as the spell.