< User:Arohanui

User:Arohanui/Grace (PC)

Ever searching for components and wisdom.

Character Sheet

Level: 1st Class: Green witchling. Favored Class: Any (Multi-class XP penalty: highest class does not count) Experience Points: 0/1000

Race: Half-elf (5'7" 116# dark haired fair skinned female). ECL: 1st Age: 28 (adult). Elven blood: Wood elven. Origin: Campaign dependant. Probably a small verdant mountain village.

Alignment: Neutral Good Deity: Preferably something NG and related to nature and knowledge, maybe a metallic nature dragon or mist elementa;.

Campaign:

Languages: Common, Elven, Witchsign, Sylvan

Hit Points

Hit Die: 1d6 +0 Hit Points: 5/5

Ability Scores

Str: 10 = 10 + 0 + 0 - 0 Modifier: 0

Int: 12 = 12 + 0 + 0 - 0 Modifier: +1

Wis: 16 = 16 + 0 + 0 - 0 Modifier: +3

Dex: 12 = 12 + 0 + 0 - 0 Modifier: +1

Con: 10 = 10 + 0 + 0 - 0 Modifier: 0

Cha: 12 = 12 + 0 + 0 - 0 Modifier: +1

Combat Options

Base Attack Bonus: 0

Weapon: Quarterstaff Attack Bonus: 0 = 0(BAB) + 0(Str) + 0(Size) Damage: 1d6/1d6 + 0(1.5 x Str) Critical: x2

Type: Simple two-handed double melee bludgeoning weapon. Hardness: 5 Hp: 10 Weight: 4 lb.

Speed: 30' Running Speed: 120' Reduced Speed: 20' Initiative Modifier: 0

Grapple Modifier: 0 = 0(BAB) + 0(Str) + 0(Size) + 0(Misc)

Saving Throws

Fortitude (Con): 0 = 0 + 0 + 0 + 0 + 0

Reflex (Dex): 3 = 2 + 1 + 0 + 0 + 0

Will (Wis): 5 = 2 + 3 + 0 + 0 + 0

Armor Class

AC: 14 = 10(armor) + 0(shield) + 1(dex) + 0(size) + 0(natural) + 0(deflection) + 3(AC Bonus, Talisman)

Touch AC: 14 Flatfooted AC: 13

Armor Worn: None. Shield Carried: None.

Special Defenses

Witch Bonus AC: 2(Wis) + 0(Level)

Gear

Possessions On Person

Item: Forest green wide brimmed hat. Location: Head. Weight: 1/2 lb.

Item: Wooden holy symbol. Location: Around neck, under blouse. Weight: .

Item: Forest green long woolen pocketed cloak. Location: Shoulders. Weight: 2 lb.

Item: Leather backpack. Location: Shoulders. Weight: 2 lb.

Item: Merchant's scale. Location: In backpack. Weight: 1 lb.

Item: Winter blanket. Location: In backpack. Weight: 3 lb.

Item: Sewing needle. Location: In backpack. Weight: .

Item: Whetstone. Location: In backpack. Weight: 1 lb.

Item: Soft leather gloves. Location: Hands. Weight: 1/2 lb.

Item: Slate gray linen blouse. Location: Body. Weight: 1/2 lb.

Item: Soft leather pocketed overtunic. Location: Body. Weight: 1 lb.

Item: Leather belt. Location: Waist. Weight: 1/2 lb.

Item: Leather spell component pouch. Location: On belt. Weight: 2 lb.

Item: Flask of water. Location: On belt. Weight: 6 lb.

Item: Tools: knife, knife sheath, wooden spoon, twine, brush. Location: On belt. Weight: 5 lb.

Item: Soft leather pocketed woollen skirt. Location: Legs. Weight: 1 lb.

Item: Sturdy boots. Location: Feet. Weight: 2 lb.

Possessions Not On Person

Item: Location: Weight:

Cottage equipment (fixed location): ?? (owned by mentor)

Magic Items Worn

Head: Hands:

Eyes: Arms/Wrists:

Neck: (Jade spiral necklace: Int+1 (future gift from mentor upon graduation)) Body:

Shoulders: Torso:

Ring #1: Waist: Silver balance talisman: AC+1 (gift from a caravan bodyguard who passed through home village whom she rid of fleas)

Ring #2: Feet:

Money

25 gp

Carrying Capacity

Light Load: 33 lb. or less.

Medium Load: 34-66 lb.

Heavy Load: 67-100 lb.

Spells

Spell Save DC Modifier:

Conditional Modifiers:

Level 0 - Spells Known: All druid orisons, plus wereflame. Spell Save DC: Spells/Day: 3 Bonus Spells: 0

Level 1 - Spells Known: Calm Animals, Charm Animal, Entangle, Faerie Fire, Minor Imbue, Goodberry, Summon Nature's Ally I Spell Save DC: Spells/Day: 1 Bonus Spells: 1

Level 2 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 1

Level 3 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 1

Level 4 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 0

Level 5 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 0

Level 6 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 0

Level 7 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 0

Level 8 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 0

Level 9 - Spells Known: 0 Spell Save DC: Spells/Day: 0 Bonus Spells: 0

Psionics

Psionic Powers Known: 0 Maximum Power Level Known: 0 Primary Discipline: None

Power Points Per Day: 0 Bonus Power Points (Cha): 0

Animal Companion

Name: Animal Type: Hit Points:

Str: Dex: Con: Int: Wis: Cha:

Initiative: Speed:

Skills

Skill points/level: 5

Appraise1 (Int, CS): 0 = 0 + 1 + 0

Autohypnosis (Wis): 3 = 0 + 3 + 0

Balance12 (Dex): 1 = 0 + 1 + 0

Bluff1 (Cha): 1 = 0 + 1 + 0

Climb12 (Str): 0 = 0 + 0 + 0

Concentration1 (Str, CS): 0 = 0 + 0 + 0

Craft (Alchemy) (Int, CS): 1 = 0 + 1 + 0

Craft (Whittling) (Int, CS): 1 = 0 + 1 + 0

Decipher Script (Int, CS): 1 = 0 + 1 + 0

Diplomacy1 (Cha): 3 = 0 + 1 + 2(race)

Decipher Script (Int): 1 = 0 + 1 + 0

Disguise1 (Cha): 1 = 0 + 1 + 0

Escape Artist12 (Dex): 1 = 0 + 1 + 0

Forgery1 (Int): 1 = 0 + 1 + 0

Gather Information1 (Cha): 3 = 0 + 1 + 2(race)

Handle Animal (Cha, CS): 7 = 4 + 1 + 2(feat)

Heal1 (Wis, CS): 3 = 0 + 3 + 0

Hide12 (Dex, CS): 1 = 0 + 1 + 0

Intimidate1 (Cha): 1 = 0 + 1 + 0

Jump12 (Str): 0 = 0 + 0 + 0

Knowledge (Arcana) (Int, CS): 1 = 0 + 1 + 0

Knowledge (Arch/Eng) (Int, CS): 1 = 0 + 1 + 0

Knowledge (Dungeoneering) (Int, CS): 1 = 0 + 1 + 0

Knowledge (Geography) (Int, CS): 1 = 0 + 1 + 0

Knowledge (History) (Int, CS): 1 = 0 + 1 + 0

Knowledge (Local) (Int, CS): 1 = 0 + 1 + 0

Knowledge (Nature) (Int, CS): 7 = 4 + 1 + 2(nature sense)

Knowledge (Nobility/Royalty) (Int, CS): 1 = 0 + 1 + 0

Knowledge (The Planes) (Int, CS): 1 = 0 + 1 + 0

Knowledge (Psionics) (Int, CS): 1 = 0 + 1 + 0

Knowledge (Religion) (Int, CS): 1 = 0 + 1 + 0

Listen1 (Wis): 4 = 0 + 3 + 1(race)

Move Silently12 (Dex, CS): 1 = 0 + 1 + 0

Open Lock (Dex): 1 = 0 + 1 + 0

Perform (Act)1 (Cha): 1 = 0 + 1 + 0

Profession (village witch) (Wis, CS): 3 = 0 + 3 + 0

Psicraft (Int): 1 = 0 + 1 + 0

Ride1 (Dex): 3 = 0 + 1 + 2(feat)

Search1 (Int, CS): 6 = 4 + 1 + 1(race)

Sense Motive1 (Wis): 4 = 0 + 3 + 1(race)

Sleight of Hand2 (Dex): 1 = 0 + 1 + 0

Spellcraft (Int, CS): 1 = 0 + 1 + 0

Spot1 (Wis): 4 = 0 + 3 + 1(race)

Survival1 (Wis, CS): 9 = 4 + 3 + 2(nature sense)

Swim12 (Str): 0 = 0 + 0 + 0

Tumble2 (Dex): 1 = 0 + 1 + 0

Use Magic Device (Cha): 1 = 0 + 1 + 0

Use Psionic Device (Cha): 1 = 0 + 1 + 0

Use Rope1 (Dex): 1 = 0 + 1 + 0

Witchcraft (Wis, CS): 7 = 4 + 3 + 0

  1. Denotes a skill that can be used untrained.
  2. Armor check penalty, if any, applies. (Double penalty for Swim.)

Skill Synergies

(If you have 5 or more ranks in Handle Animal, you get a +2 bonus on Ride checks and wild empathy checks.)

(If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, and plains).)

(If you have 5 or more ranks in Search, you get a +2 bonus on Survival checks to find or follow tracks.)

(If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.)

Racial Traits / Class Features

Low light vision: human x2 starlight to torchlight (retains color and detail)

Saving throw vs Sleep: Immune

Saving throw vs Enchantment: +2

Erect Cauldron (Ex): A witch can quickly erect a portable cauldron by stretching a dampened sheet of leather between a stick framework and then keep it from burning when placed over a flame. The cauldron can be used to create witch items and may be destroyed if allowed to dry out whilst over said flame.

Nature Sense (Ex): A witch gains a +2 bonus on Knowledge (nature) and Survival checks.

Feats

Animal Affinity: you get a +2 bonus on all Handle Animal checks and Ride checks.

gollark: More accurately, you can't prove that god exists, even in a world with said god, for all values of "god".
gollark: Agnostic is "don't know if god or not", not "theism but unsure about exact details".
gollark: I'm in the "there's no proof there's no god but it should probably be treated like any other claim we don't have good evidence for i.e. thought of as false" camp, which probably has a name.
gollark: You *know* there's no god, somehow.
gollark: There are also agnostics, which is kind of similar to what you might consider "soft atheism" I guess?
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