SRD:Open Lock Skill
Open Lock (Dex; Trained Only)
Attempting an Open Lock check without a set of thieves’ tools imposes a –2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves’ tools, you gain a +2 circumstance bonus on the check.
Check
The DC for opening a lock varies from 20 to 40, depending on the quality of the lock, as given on the table below.
Lock | DC | Lock | DC |
---|---|---|---|
Very simple lock | 20 | Good lock | 30 |
Average lock | 25 | Amazing lock | 40 |
Epic Check
You can open locks more quickly than normal.
Open lock as . . . | DC Modifier |
---|---|
Move-equivalent action | +20 |
Free action | +50 |
Action
Opening a lock is a full-round action.
Special
If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.
Untrained
You cannot pick locks untrained, but you might successfully force them open.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Skills
gollark: Fascinating.
gollark: According to this very trustworthy table, it actually does have unreasonably vast amounts of throughput.
gollark: It's a shame they haven't backported the apparently nice-to-program bits of AVX-512 to AVX2, just without the whole 512-bits thing.
gollark: I assume it's because they didn't put it in the E-cores because big register file or something.
gollark: They have good reasons, I think, but it's also really stupid.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.