Teoryran Ork Noble (3.5e Race)
Ork Noble
- The Ork Noble is both a race and a class.
- They are one of the five basic sub-races of the Orks in Teoryran Setting.
- that make up the Red Shogunate.
- Before being a Samurai or being a failure as a Samurai,
- a noble is still a noble. Without Samurai traits
- he is educated young man, with great moral and spiritual strengths.
- Something of a diplomat and bureaucrat all in one
- but not necessary a Samurai Soldier.
- The Ork noble houses descend from tribes of hunters and warriors,
- that organised themselves into an civilised caste society.
- The soldiers aristocracy, long ago overthrew the court aristocrats
- who did not fight at all so in theory,
- all nobles should be soldiers,
- In reality, many nobles are still specialised aristocrats
- that are incapable of soldering, so they have no or low levels
- of Samurai classes.
Personality
As a social class the ork nobles are strong, mentaly and physically, and stern non-social leaders that expect their orders to be followed without need for charisma checks. Ork Nobles are reserved, correct and silent. They are rarely speak other than orders or questions.
Description
Also see the orc creature listing. An orc’s hair usually is black. It has lupine ears and reddish eyes. Orcs dress simple and practical. Their equipment is clean and organized. An adult male orc is a little over 6 feet tall and weighs about 210 pounds. Females are slightly smaller.
Racial Traits
+2 Strength,+2 Dexterity, –2 Intelligence, –2 Wisdom, –2 Charisma. An orc’s starting Intelligence score is always at leastIf this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
- Humanoid (Orc).
- Medium: As Medium creatures, orcs have no special bonuses or penalties due to their size.
- An orc’s base land speed is 30 feet.
- Darkvision: Orcs can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and orcs can function just fine with no light at all.
- Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
- Automatic Languages: Common and Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
- Favored Class: Barbarian. A multiclass orc’s barbarian class does not count when determining whether he takes an experience point penalty.
- Level Adjustment: +0.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +2 | Bonus Feats,[#[Bonus Feat|Bonus Feats]] | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +3 | +3 | +5 natural armour. | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +3 | +4 Strenght +4 Constitution ;-2 Charisma; Other Penalities are Removed | ||||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Orc Noble.
Weapon and Armor Proficiency: The Orc Noble is proficient in the use of all simple and martial weapons and all armor and shields
{{#Bonus Feat}} The Noble orc can select either any fighter bonus fear or any background feat as his bonus feat.
Playing a Ork Noble
Religion: Nobles that are not samurai or are but work with other duties than military, especially bureaucrats usually embrace scholars opinions about how to live their lives ( Confucian counterparts). Belief in mystic medicine and society is basically a secular religion. Atheism is common, with belief in weak non-god spirits in nature, or reincarnations. Worship of ancestors is very important, because of funerals and family values. Gentlemen that become Samurai Soldiers, prefer the belief in self extermination, anti-life death worship, rejection of evil of wanting to live, rejection of the material and preparation for reincarnation. Reincarnation’s usually don’t believe in Gods, but accept worship of Gods as spiritual revelations of enlightenments or reincarnated saints. ( Military Zen-Buddhism) .
Other Classes: Other classes are the Ork Nobles servitors or allies. Other Samurai and Priests are allies, peasants are fighters and outcasts their ninjas. Orks rarely have healers but it happens.
Combat: Warriors with Samurai Classes or bystanders to be protected
Advancement: Ork Nobles begin with at least one level in Ork Noble. Then they can only take Samurai classes from the table in Teoryran Classes. Se Teoryran Setting.
Ork Nobles in Teoryran
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
- The Orks live in the Red Shogunate, on the Isle that the gods gave Orks,
- in return for releasing the Kored God whom was in ancient times,captured by orks legendary heroes.
- In these lands they are divided into five sub races and five social castes.
- Ork Nobles, spend their lives dedicated to submission, reverence and obligation towards family, their superior eldest’s relatives from distant families, their military and bureaucratic superiors.
- Its all a spiritual and worldly hierarchy.
- on a huge level, each noble is a part of a successful hybrid of feudalism and centralised state bureaucracy.
- He is bound to the district he lives that is ruled by government from a clan
- that makes the hole district a feudal vassal state to other districts, all the way up
- to the Shogun. Within the district there is an nearly independent and state plutocracy.
- Nobles are allowed a great freedom take up residence with their family wherever they like in the district.
- Urban residences can be rented or bought cheep, or they can be given small country housing.
- The Clan offers many different life style options.
- Poor nobles are given housing and some allowance for service,
- and better is possible for those with money.
- Samurai are allowed to pursue other fields of expertise than fighting for payment,
- and allowed to increase their social status.
- However, all samurais are limited by their birth rank, the state provides
- a minimum and maximum of social advancement.
- The smallest basic social unit are huge extended families that can marry internally with minimal incest. The smallest families in these unions are also very extended.
- Their lives consists of hierarchy of submission, obligation and reverence.
- For their entire lives women submit to their husbands, children to their elders, low samurai to the higher samurais.
- The extended family expands through such relations as adopted children’s cousins and the siblings wife’s/husbands family hole family
- steps children married into the family, marry the entire family into the family
- with step sons brothers wives families etc.
- The Orks nobles are intellectual, with great interests in charisma related poetry and art.
- Nobles are subject to obligatory Confucian education, that focus on society, ethics, family
and law then poetry, medicine and spirituality.
NPC Reactions:
Lesser nobles throw themselves at the feet of higher nobles.
Peasants revere and submit to their masters
when the masters are around.
Nobles must kill all peasants who affront their honour.
Outcasts thanking the noble for the honour of meeting
them.
Nobles themselves, should not insult or speak unnecessary
to the lesser and thus not provoke them.
The noble should not engage in low jokes, taunts,
teasing or anything plump with the lesser castes.
With other nobles, it is another thing.
In short the social elite should polite even to scum.
The peasants are understandable twofaced about this
Ork Noble Lore
Characters from outside Shogunate, with ranks in Knowledge(Red Shogunate), can research Ork Noble to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Clever and sinister Orks . |
10 | A warrior aristocracy. |
15 | Not like our Knights. |
20 | A diverse artistocracy . |
Ork in the Game
Ork Nobles leads the Party, and keep the other players as his entourage or servitors.
Adaptation: Nobles, can be soldiers, diplomats or even rouges.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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