Talk:5e Creature Preload

HP to HD

While I was making creatures recently, I realized how much easier and new user friendly it is to simply input how many hit die a creature has using the hd field than to do it manually. The only reason for it to be there is for mythic monsters, but I’m sure mythic sizes could simply be added for how commonly the rule is used. Additionally, the cr field automatically calculates experience, so the xp field should probably be removed and add a handful of higher CR experience point values. --Ref3rence (talk) 18:13, 24 April 2020 (MDT)

I just do it on a calculator, but with some of my smaller but powerful creatures, it gets hard when you put in 12d6 for hit dice. Like anyone's gonna roll that out. I agree with the change since it would make creating monsters moderately easier. --Flamestarter (talk) 07:56, 27 April 2020 (MDT)
I find the exp field more of if you want to change the exp per CR, since I do think there is some variance I have observed. I can put a helper text in on the xp line so you'd know it's only if you want to input a custom value. However on the hit dice, I think it would take a bit more of a change to the template.--Yanied (talk) 10:18, 27 April 2020 (MDT)
Why would changing it to hit die take a bit more of a change? Maybe I'm misinterpreting what you're saying, but it's as simple as changing the hp and hpdice fields to the hd field. --Ref3rence (talk) 11:06, 27 April 2020 (MDT)
I was thinking that you would put in how many hit points you'd want your monster to have, and based on that and the size of the monster. it would automatically fill in the hit dice section. --Flamestarter (talk) 08:54, 28 April 2020 (MDT)
I agree, but at the end of the day I don't think that exists, and the complexity of such a thing would be a pain to add to the template.--Ref3rence (talk) 09:07, 28 April 2020 (MDT)
gollark: Sharing work across different compilers I think.
gollark: It can also do some optimisations.
gollark: They produce LLVM code and LLVM tools can compile it for many platforms without the original compiler worrying about stuff like register allocation or platform machine code.
gollark: It's an intermediate representation for compilers.
gollark: I wasn't aware of this. I vaguely remember reading that they were basically the same languagewise apart from minor details of some kind.
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