Mythic Monsters (5e Variant Rule)
This is part of the Mythic Sourcebook
Mythic Monsters
Mythic monsters are entities of immense power, beyond that of even legendary creatures. They are rarely found in the Material Plane except at cosmic distances, instead residing in the vast outer planes or even the far realm. When a mythic creature disturbs the mortal realm, it can dominate on a continental scale; a whole nation's army might not be enough to quell the turmoil.
These creatures are a challenge for 20th level player characters, with epic boons or other high-level benefits.
Size
- Colossal
Creatures of colossal size occupy a 45 by 45 ft. space or larger (or 9 by 9 squares). They have d66 Hit Dice (average 33 ½).
- Titanic
Creatures of titanic size occupy a 90 by 90 ft. space or larger (or 18 by 18 squares). They have d100 Hit Dice (average 50 ½).
Other Statistics
Some statistics continue to grow as CR increases, whilst others are bounded.
- Proficiency bonus continues with linear progression
- Hit points, damage and save DCs are unbounded
- AC has no strict bound, but becomes more exceptional the further it moves past 19.
Statistics by Challenge Rating
Use this in conjunction with the Creating a Monster chapter in the DMG.
Since DC 30 represents an "impossible" task, and an attack bonus of +21 gives the monster a better than 50-percent chance of striking AC 30, I decided to end the CR track at that point. Further progression would simply be a case of increasing the hit point and damage values - you should instead consider creating the monster as a multi-statblock entity (see below). For example, if I wanted my monster to have 10,000 hit points, I could create it with four CR 49 statblocks.
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