User talk:Yanied

Wie gehts? Ahem, I mean, what's up? Thanks for dropping by.


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Shinigami, Variant

We,my friends and I, have finished the Shinigami, Variant(5e class). We would love if it could be moved up to the finished classes based on existing fiction section now. Also, the other Shinigami(5e class) is marked for deletion because of being abandoned, but was unsure if we could get back to just being called Shinigami since that one was abandoned. -- Wes1996 (talk) 20:38, 1 October 2020 (EST)

Edit: Just noticed that by taking the tag away for it being completed, it puts it up in the chart. I didn't know that happened. I am sorry if you were meant to do that and I did it. -- Wes1996
No, you are free to take the tag off once you feel the class is finished. As for the existing one, once it is deleted, we can probably move yours from variant to the regular page. Thanks.--Yanied (talk) 09:25, 2 October 2020 (MDT)

Invitation to Participate in Rlyeh Development

I'm interested in starting an environment or campaign development of "Sunken Rlyeh.” I’m contacting you because you have in the past created Lovecraft/Cthulhu-related material, or otherwise indicated some interest in the topic; so I’m hopeful that you would be interested in supporting and participating in this development effort.

I have developed some ideas about the nature of this underwater city, its inhabitants, and some special rules pertaining to interactions and the city's non-Euclidean geometry. I've also made some encounter tables and a table of city locations/structures. The concept is that below the surface of a prime material ocean, at the point farthest from any surface landmass, is a gate to the Elemental Plane of Water. On the other side of the gate is the city of Rlyeh, which sank and reformed itself as an underwater sphere. The sunken city is dark and sinister and slimy, and filled with many horrific denizens (but appropriate for the level of the adventuring party).

The encounter tables include one for the prime material ocean surface, a deep water table appropriate for either side of the gate area, and one for the city itself. The encounters include creatures from standard 5e material, as well as many D&D Wiki creatures.

I think that the effort could be successful even if contributions from multiple authors are contradictory, because… well, it’s Rlyeh. My notion is that there would be sub-categories like creatures/inhabitants, movement and vision/visability rules, geography (structures, distances, etc), encounters, traps, and the like. Any author could place relevant material in an existing category, or create a new one. I’m hopeful that any material deposited could be used with slight or no modification. Conflicting rules or other info could be optional and at the DM’s discretion, or only applicable in certain locations in the city, or whatever.

Please reply if you are interested in participating in this activity.

--Dain (talk) 20:18, 8 November 2020 (MST)

Haha, another Lovecraft lover eh? Sure, I'd be happy to collaborate. But I would be most grateful if we fixed "non euclidean" since mathematics was not Lovecrafts strong point. Non-euclidean is just 3D life, which is what we live in. What is truly weird and horrifying is a Euclidean world where it is all flat!
Back to the idea, campaign settings are incredibly tough to do and usually encompass entire countries rather than a city. It is still possible, just on a smaller scale. I would be happy to help but I won't be able to get the ball rolling since I am working on other projects at the moment. I can contribute in bits and pieces. Hit me up when you start!--Yanied (talk) 20:27, 8 November 2020 (MST)
I have created "Sunken Rlyeh (5e Environment)" and entered what I have so far, except for the four tables. I would appreciate if you take a look and make whatever contributions you have time to make... I would also appreciate if you can point me in the right direction on getting Excel tables into the right format for the wiki... I'm going to stick with the "non-Euclidean" part of the description, since that is the way Mr. Lovecraft described it. I'll await his return and ask for clarification. Or if you can come up with something that better describes it, have at it! BTW, "Flatland" was a weird place, very repressive... --Dain (talk) 21:01, 10 November 2020 (MST)
Haha, fair. Ah excel tables? I can make the usual tables, which could function about the same. I'll take a look!--Yanied (talk) 23:05, 10 November 2020 (MST)
Thanks for the table entries; I was able to see how to reformat my Excel "locations" table and get it entered. It was a pain but I figured out how to do it somewhat universally and then save the excel as a MSDOS text file with space delimiting. Then it was a matter of correcting my many syntax errors... Next question: I would like to enter the encounter tables in separate areas (or maybe all three in one area) and link to them from the Sunken Rlyeh environment page. Each encounter table has another table with encounter descriptions and I'm thinking it would start to get cumbersome to have everything at the same level. Where/how might I store a table or tables so I can link them? Thanks again...--Dain (talk) 16:13, 11 November 2020 (MST)
I'll make a supplement page for that then.--Yanied (talk) 17:18, 11 November 2020 (MST)

Insectaur

--DontAllowMe ([User talk:DontAllowMe|talk]]) 3:12, December 3 2020

Hey, why'd you get rid of the changes I did to Insectaur? I actually spent time on those.
Your changes unbalanced the race. Adding so much ASI and extra abilities like superior darkvision, extra speed, and flying speed is extremely overpowering, especially since it counts by unconventional minutes and scales over the typical levels.--Yanied (talk) 21:04, 3 December 2020 (MST)

Upsetting Article

Hello Yanied,

I am writing you concerning the following article: https://www.dandwiki.com/wiki/Lizardfolk_Biology_(Paludia_Supplement)

It was brought to my attention after one of my fellow players was looking for information regarding her race in DnD, she had stumbled onto this article believing it to be the official class. We’ve all made this mistake at least once, we’re not concerned with her not recognizing this wiki’s purpose. Instead we (her entire DnD group) were appalled with the content of this page. This race is written with an inherent sexist bias that is unrealistic and harmful. It isn’t super clear on your Warning Policy page if this sort of speech is accepted.

Here are a few of the upsetting ideals written into this race:

“Hence, the lizardfolk have inferior endurance, especially the females, who have even more serious problems metabolizing lactic acid. In a long fight, a lizardfolk will tire faster than a human and will probably retreat if the fight isn't won in a couple of minutes.”

“An average male requires an average of 8 hours of sleep, while a female requires an average of 10 hours of sleep, although many females prefer to sleep for 12 hours.”

"Without exception, within the same species, male lizardfolk are larger, heavier, stronger, faster, more durable, more resistant to pain, fatigue and sickness, and less easily tired than female lizardfolk. Additionally, male lizardfolk have higher average intelligence and are wiser than female lizardfolk. This is due to the need for the males to do the hunting and fighting for the tribe. Additionally, male lizardfolk naturally live longer than females, but the habits of war and violence tend to equalize their lifespans with the females. In no case does a female lizardfolk ever control a tribe, clan, or village; the purpose of the female lizardfolk consorts is to make heirs, not to rule. If a chief were to die and a daughter or wife was his only relative, then the strongest males would fight to see which one of them was the strongest, and the winner would become the new chief.

It should be obvious that male lizardfolk are excellent front line soldiers. With more strength and constitution than an average human, they ought to make great fighters. At home, they are excellent hunters and fishers, and can apply their hunting skills to aid whatever party of adventurers they may join. The males can also make skilled rangers.

Female lizardfolk are often unable to take care of themselves, as they aren't very good at competing with males for hunting or fishing grounds; the very few that have ever tried have been outclassed in every way. As a result, they have to find a mate or else depend on male relatives. In isolation, a female lizardfolk actually would be able to do some hunting or fishing, but even the least competition from a male will be enough to see her outdone. Female lizardfolk are more flexible than their male counterparts, but not nearly so much so that they would get any bonus to dexterity because of it.

For game purposes, to get the stats of a female lizardfolk, first calculate the stats normally for the male, and then factor in the following:

-4 strength, -4 constitution, -2 intelligence, -2 wisdom. Female lizardfolk also only have +2 natural armor instead of the male +5 natural armor (in common lizardfolk, but in no case do females have more than, or as much natural armor as the males, no matter the species.) Females can only hold their breath for only three times its constitution score before drowning (instead of 4X for the male.) Females by necessity, are supposed to lay eggs and raise children, thus ensuring the continued survival of the race. Biologically, this necessitates certain physiological adjustments that may impede the females from combat, but in no way reduce their value to the race; in fact, their value actually increases in some ways because they can lay eggs. Lizardfolk females are acutely aware of this, and very few females will live their lives without reproducing.

In comparison to a human, a typical female lizardfolk has -2 strength, constitution, wisdom, and -4 intelligence (minimum of 3). In an adventuring party, this can prove to be quite a problem. Being neither good at combat nor skilled in magic, the female lizardfolk would at first glance appear to be a liability for any party. However, this weakness can be turned into a strength... of a sort. Having little combat proficiency frees the female lizardfolk PCs from having to develop such skills, enabling them to class as bards and rogues and develop other skills. With little need to give them fighting skills, one can develop a female character's non-combat skills, and use them to the party's advantage. Female Paludian lizardfolk bards receive a +2 charisma bonus upon entering that class and lose it when leaving it. This reflects the exotic, eye-catching nature of the females; this is only able to be exploited by a class which requires the female to be looked at and paid attention to. For a female fighter or paladin, appearance and grace matter less, and the rest of the world knows it, so only the bard would logically receive a bonus for being eye-catching in a performance. Skills for the female lizardfolk that are worth focusing on include Balance, Diplomacy, Disguise, Escape Artist, Gather information, Move Silently,Open Lock, Perform, and Sleight of hand. Chances are, one can easily fit an exotic, alluring female lizardfolk into a party, especially if one's party needs someone agile and charismatic (while there is no particular bonus for dexterity, it ought to be focused on in order to make the PC worthwhile.) These can be good PCs because they can excel in certain niche roles that a party might need from time to time, such as having to send someone to balance on a narrow plank in order to get an item, or having to sneak through a dark room.

During the prime mating season (spring, roughly 1/4 of the year), females receive a special +4 modifier to certain charisma checks to represent the release of pheromones and their greater desire to mate (though females always wish to mate more than the males do, but even more so during mating season), but it wears off after the season ends. In the wider world, female lizardfolk are considered to be rare, exotic and eye-catching, whereas the ferocious males simply intimidate and frighten others. Hence, the outside observer can see a dichotomy between the two roles of the lizardfolk sexes; male strength vs female exoticness.

There is one native Paludian class which allows female lizardfolk to circumvent some of their disadvantages, that of the Hierodule, a divine casting class with no offensive capability. The education required for this class enables the females to avoid the -2 intelligence and -2 wisdom penalty, and this will apply only for the female if her first class is that of Heirodule. For no other class does the training for being a Heirodule apply, so if the female should switch classes, the penalties to intelligence and wisdom apply."

“Like all other species of lizardfolk, the males are much heavier, larger, stronger, and more durable in every way than the females, who only weigh between 90-120 pounds (on average), are at least a foot shorter, are nowhere near as strong, and have softer skin, weaker bones, and less resistance to pain, fatigue, and injury. The females also have a lesser capacity for logic and reason, being creatures of hormones, feelings, and passions. The common lizardfolk are the most numerous type of in Paludia, forming a plurality of the entire lizardfolk population in Paludia.”

I understand the desire to create races that mimic animals and cultures but no animal puts this strong of a disadvantage on all females. This article appears to be written with a ridiculous amount of harmful language and ideals towards females. It explicitly states that women of this race are useless for all things other than mating, it frequently uses the problematic work “exotic” and only gives women any use if they are used as a sex object as a bard and any advantage they get from that goes away if they leave the party. I’m not sure if the class started this way or was added later. Regardless, it seems inappropriate to have an article like this for a game that should be about inclusion and acceptance.

I am posting this for all of the moderators so the article can be reviewed. I understand if this isn’t found to be against your community guidelines but please do consider the harm this type of article might impose on someone who might be quick to make parallels with human females or young females who might believe this about themselves.

Thank you —The preceding unsigned comment was added by ConcernedViewer (talk • contribs) . Please sign your posts.

I've handled this. Geodude (talk | contribs | email)‎‎ . . 21:36, 3 December 2020 (MST)
Ah thanks, geo--Yanied (talk) 21:55, 3 December 2020 (MST)

Vikkalli

Hello. Thank you very much for helping out with my Vikkalli race. I've been having a lot of stuff happening as Christmas comes to a head, so this is very much appreciated.--Dinomaster337 (talk) 17:49, 22 December 2020 (MST)

Ah, no problem! It was a good idea that wasn't the typical run of the mill race so I was glad to work on it!--Yanied (talk) 19:26, 22 December 2020 (MST)

Bewilderbeast

Hi. Since you have helped me out in the past, I was wondering if you could help me with CR and Hit Point calculations of my Bewilderbeast monster? --Dinomaster337 (talk) 18:16, 2 January 2021 (MST)

Sure. I've fixed the hit dice to a d100 as per mythic rules and thus derived cr from same rules. Hope this helps! It still needs all the proficiency bonuses and modifiers added for skills and damage averages for some.--Yanied (talk) 19:44, 2 January 2021 (MST)
gollark: Anyway, a hypothetical ABR reminder implementation would preferably not do the R. Danny thing and instead have a queueueueueueueueueueuuueueuueueuueueuueueueue of soon to occur reminders.
gollark: Oh, I remember now, your PR was to the decoy codebase.
gollark: Sounds wrong. Anyway, it seems fine; I'll test and merge shortly.
gollark: Oh, another one? You didn't tell me about it.
gollark: Correction: R. Danny sets up a background task for each reminder due soon™, and also has a loop thing for longer running reminders which does what I said.
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