Swarm of Keese (5e Creature)

Swarm of Keese

Medium swarm of Tiny fiends, neutral evil


Armor Class 15 (natural armor)
Hit Points 15 (6d8 - 12)
Speed 5 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
2 (-4) 14 (+2) 6 (-2) 2 (-4) 11 (+0) 5 (-3)

Saving Throws Str -2, Con +0
Skills Stealth +4
Damage Immunities cold, fire, lightning, necrotic
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fiend. The swarm can't regain hit points or gain temporary hit points.

Sunlight Sensitivity. While in sunlight, the keese swarm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.


A swarm of keese. Source

Clustered swarms of keese patrol the night, acting together, as if controlled by a hive mind.

gollark: Yemmel is the only possible salvation.
gollark: Just use plethora flight.
gollark: Brexit you.
gollark: Use windows XP for security.
gollark: Buy Lindows 10.4.20 today!

See also



Back to Main Page 5e Homebrew 5e Creatures
Back to Main Page 5e Homebrew Campaign Settings Hyrule Bestiary Keese

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