Spider-Council (5e Creature)

Spider-Council

Large aberration, lawful evil


Armor Class 14 (natural armor)
Hit Points 142 (19d10 + 38)
Speed 20 ft., climb 10 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 14 (+2) 19 (+4) 14 (+2) 4 (-3)

Skills Perception +6, Stealth +3
Damage Resistances psychic
Condition Immunities charmed, frightened, prone
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 16
Languages Sorrow-Spider; understands Common and Undercommon but cannot speak them, telepathy 120 ft.
Challenge 7 (2,900 XP)


Innate Spellcasting. The spider-council's spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no material components:

At will: acid arrow, command, message
1/day each: suggestion, ‘’web

Mirrorwalk. The spider-council can enter or exit the Ethereal Plane via mirror.

Probing Telepathy. If a creature communicates telepathically with the spider-council, the spider-council learns the creature's greatest desires if the spider-council can see the creature.

Web Sense. While in contact with a web, the spider-council knows the exact location of any other creature in contact with the same web.

Web Walker. The spider-council ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. The spider-council makes three attacks, only one of which can be a slam.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage plus 10 (2d6 + 3) poison damage.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength save or be knocked prone.


A hulking, misshapen being, made up of dozens of sorrow-spiders fused and knotted together. The formation of these entities is a crucial part of sorrow-spider reproduction, as they are capable of implanting eyes with larvae; the spiders seek eyes which have been blessed (or cursed) with the burning radiance of the Correspondence because these produce offspring which form spider-councils more readily.
Their age, otherworldly wisdom, and dominating mental abilities are often leveraged to form cults or even entire communities of humanoids devoted to serving the spider-council and its extended family. Such groups can sometimes be identified by an unusual amount of both missing eyes and cobwebs, although these may be magically conceal from outsiders. Even if their presence is too overwhelming to disguise, sorrow-spiders may entice potential new subjects with offers to trade in silk and secrets.
Spider-councils are typically named in the format “Tree of -”, such as the Tree of Seasons, the Tree of Liberty, or the dreaded spider-ship known as the Tree of Ages.


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gollark: Is... that surprising?
gollark: Sad. Do so.
gollark: You just retroactively think you did.
gollark: Wrong.
gollark: But actually they're just good at some very specific subset of it involving interacting with phones and social media applications.
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