5e SRD:Web
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
This material is published under the OGL |
2nd-level conjuration | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S, M (a bit of spiderweb) |
Duration: | Concentration, up to 1 hour |
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Back to Main Page → 5e System Reference Document → Spells → Sorcerer Spell List
Back to Main Page → 5e System Reference Document → Spells → Wizard Spell List