Sleep (3.5e Variant Rule)

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Sleep (Cha)

You can psychically put other creatures to sleep.

Requirements: Telepathy feat

Check: You can attempt to psychically put a target into a deep sleep. The target gets a Will saving throw against your skill DC. Success negates the effect. If the Will save fails, the creature falls instantly asleep and remains so for 1 minute per skill rank. Sleeping creatures are helpless. Slapping or wounding awakens them, but normal noise does not. Awakening the creature requires a standard action (an application of the aid another action). Creatures that do not sleep are unaffected by this skill.

Special: You must be in mental contact with the subject. You can take 10 on Sleep checks, but you can’t take 20.

Time: Sleep is a standard action. It lasts for 10 rounds (1 minute) per skill rank.

Strain: 4.



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gollark: Well, I'm trying to map nothing onto random memory locations where segfaults happened.
gollark: Ah, it says "invalid argument" or "operation not permitted" unfathomably.
gollark: "Operation not permitted"?!
gollark: I don't actually do error handling because my code never fails.
gollark: I write it ironically only.
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