Shetland Centaurs (3.5e Creature)

SHETLAND CENTAUR

Size/Type: Medium Monstrous Humanoid
Hit Dice: 4d6+4 (16 hp)
Initiative: +2
Speed: 40 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Longsword +3 melee (2d6+6/19–20) or composite longbow (+2 str bonus) +5 ranged (2d6+4/x3)
Full Attack: Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft.
Saves: Fort +3, Ref +6, Will +5
Abilities: Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11
Skills: Listen +3, Move Silently +4, Spot +3, Survival +2
Feats: Dodge, Weapon Focus (hoof )
Environment: Temperate forests
Organization: Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: +1

A shetland centaur is as big as a large shetland pony, but slightly heavier. A shetland centaur is about 5 and half feet tall and weighs about 600 pounds.

Shetland Centaurs speak Sylvan and Elven.

COMBAT

A shetland centaur employing a lance deals double damage when it charges, just as a rider on a mount does.

SEE WIKIPEDIA ENTRY: Centaur

SHETLAND CENTAURS AS CHARACTERS

A shetland centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.


Back to Main Page 3.5e Homebrew Creatures CR 3

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