Shadow Grafted (3.5e Template)

The Shadow Grafted

3e Summary:: A template for a terrible magical creation that made magically oriented creatures.

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3e Summary::A number of beings have been captured and brought into the Plane of Shadows over time. These beings and their descendants find themselves vastly magically altered.

Any race except entities that are already shadow plane touched (such as the Shadow Grafted process) or an Outsider from that plane of shadow, constructs, undead, and other non-living beings, with the exception of flesh golems that were altered or purely comprised from altered components.

Creating a Shadow Grafted

Some are kept on the plane, others become obedient and loyal fighters for their captors. They are processed so they may be able to survive in the shadow planes and be made useful to their dark masters. The transformation was supposed to give them dark vision and the sensitivity to magical light. The process, however, was never perfected and other side effects have manifested. Visually their skin, scales, etc. are always darker than normal for their race, and while in shadows their eyes also appear to be nothing but black orbs and have a slight shadowy aura to them which seems to envelop them more when they want to hide.

Size and Type

Add subtype(outsider. native) or subtype(outsider) if they were already an outsider from the plane of shadow

Hit Dice


Speed

The shadow grafted’s base speed increases by 5 feet in all movement modes

Armor Class


Attack


Full Attack


Special Attacks


Special Qualities

Cold Immunity

Shadow Form (Su): Once per day per 6 character levels, the shadow grafted may envelop himself with a shadowy haze making them nothing but a three-dimensional shadowy silhouette. This grants them a concealment (20% chance to be missed), a further +2 circumstance bonus to their Hide and Move Silently skills, and a +4 to all Bluff checks when performing a feint attempt. This lasts for 1 round + 1 round/3 HD rounded down.

Gain 60ft darkvision, or 90-foot darkvision if you already had darkvision from another source.

Magic Light Sensitivity: They still retain the ability to be in normal lighting conditions with little discomfort, however, magic light seems to tap into the plane of light dealing 4+1d8 damage from light based attacks and suffer 4+1d8 damage per turn from magical light producing spells cast on them or active within 5 feet of them, such as globe of day light or continual light. This was probably a form of easy punishment and execution for their slaves.

Abilities

-2 Strength, +4 Dexterity

Skills

+2 racial bonus to Hide and Move Silently

Feats


Environment


Organization


Challenge Rating


Treasure


Alignment


Advancement


Level Adjustment

+0


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