SRD:Dexterity

This material is published under the OGL

Dexterity (Dex)

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.

You apply your character’s Dexterity modifier to:

  • Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.

Any creature that can move has at least 1 point of Dexterity. A creature with no Dexterity score can’t move. If it can perform actions (such as casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature automatically fails Reflex saves and Dexterity checks.


Back to Main Page 3.5e Open Game Content System Reference Document

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
 Ability Scores

gollark: Unfortunately, I only know 14 digits of pi.
gollark: Yeeeees. Probably.
gollark: Platypi are highly anomalous. They can also sense electric fields.
gollark: Did you know? In 2020, research in biofluorescence revealed that the platypus glows a bluish-green color when exposed to black light.
gollark: As planned.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.