Schematica (5e Creature)

Schematica

Large construct, neutral


Armor Class 17 (natural armor)
Hit Points 199 (19d10 + 95)
Speed 30 ft.


STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 20 (+5) 10 (+0) 14 (+2) 10 (+0)

Damage Resistances acid, cold, fire
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages the languages of its creator
Challenge 15 (13,000 XP)


Magic Resistance. The schematica has advantage on saving throws against spells and other magical effects.

Magic Weapons. The schematica's weapon attacks are magical.

Self-Repair. The schematica regains 10 hit points at the start of its turn if it has at least 1 hit point.

ACTIONS

Multiattack. The schematica uses its flamethrower. It then makes two attacks. In place of one attack, it can use its Repair.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Saw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) slashing damage.

Flamethrower. The schematica launches fire in a 40-foot long line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 22 (5d8) fire damage on a failed save, or half as much damage on a successful one.

Repair. The schematica touches one construct within 5 feet of it. The target regains 10 (3d6) hit points.


A schematica is an advanced construct created by a powerful mage as a guardian or soldier. A schematica is a dangerous combatant, equipped with numerous limbs ending in buzzing saws and crushing tools useful as more than just weapons, as it is capable of repairing itself and other constructs in battle and has the knowledge required to create and maintain more constructs, along with countless other tools and contrivances.
In battle, a schematica is seldom seen without construct allies, from simple animated objects to mighty golems. It is even useful for repairing a golem that has gone berserk.

Construct Nature. A schematica doesn't require air, food, drink, or sleep.


Back to Main Page 5e Homebrew 5e Creatures

gollark: ++choose 1000 "gollark not not good" "lyricly not not good"
gollark: Random luck.
gollark: ++choose 1000 "gollark bad" "lyric bad"
gollark: I should probably make these runtime-switchable somehow?
gollark: Okay, emergency hotfix for *that* is in place.
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