Sakura (5e Creature)

Sakura Haruno

Medium humanoid (Human), lawful good


Armor Class 18 (Natural Armor)
Hit Points 180 (24d8 + 72)
Speed 45 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 14 (+2) 12 (+1) 15 (+2)

Saving Throws Strength +8, Constitution +7
Skills Athletics +7, Insight +5, Perception +6
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP)


Chakra. Sakura has 34 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Endurance. When Sakura is targeted by an effect that allows her to make a Constitution saving throw to take half damage on a success, she takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. Sakura can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) magical bludgeoning damage.

Cherry Blossom Impact (20 Chakra). As a bonus action, Sakura's unarmed strikes deal twice as much damage and attack every creature in a cone until the end of her turn.

Healing Jutsu. One creature within 60 feet regains 3 (1d6) hit points. The medical nin may do this up to 3 times as one action, but may only use it a total of 21 times. Sakura regains all uses at the end of a long rest.

Novice Healing Jutsu (1-20 Chakra). One creature regains a number of hit points equal to the amount of chakra spent.

Surgical Precision (8 Chakra). For 1 minute (concentration), Sakura's unarmed strikes deal an additional 3 (1d6) force damage. On a hit, the target must succeed a DC 16 Constitution saving throw or have disadvantage on attack rolls, saves, and checks that use either Strength or Dexterity, her choice, until the end of their next long rest or until greater restoration or a similar effect is cast on them.

Chakra Pills. Sakura has 12 chakra pills, breaking down to 3 per color. She may consume of gift one pill of each type to a creature within 5 ft. as an action. Each pill has varying effects, as follows:

  • Red Pill: Sakura regains 5 (1d6 + 2) chakra points. Another creature regains 1d6 + their Intelligence modifier chakra points.
  • Green Pill: The creature regains half their maximum chakra points.
  • Blue Pill: The creature regains their maximum chakra points and gains 1 level of exhaustion.
  • Brown Pill: The creature loses one level of exhaustion, condition, curse, ability score reduction, maximum hit point reduction, or effect that could be cured with greater restoration.

Summoning Jutsu (34 Chakra). Sakura summons of the Katsuyu underneath her.


Sakura Haruno, Source [].

Despite being heavily down-played in comparison to her teammates Naruto and Sasuke, Sakura Haruno was skilled enough in medical ninjutsu to surpass Tsunade of the Sannin, becoming the head of the Hidden Leaf Village's Medical Corps, and strong enough with the help of Mitotic Regeneration to fight alongside Naruto and Sasuke in their Six Paths enhanced forms. Combine this with the fact that her comrades were born with top-tier genetic abilities that put them on par with so-called "gods of shinobi" with minimal effort and gifted the power of the first inheritor of chakra in all of history, and it's quite possible that she is the most talented shinobi to ever exist.


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