SRD Talk:Armor Qualities

40' Speed in Armor

does anyone know what the speed penalty is for someone who has a 40 foor movement speed (like a barbarian with fast movement)? Zau 08:20, 29 September 2011 (MDT)

I can't remember where this is listed, and I've searched all over. My guess would be 30ft. JazzMan 21:39, 29 September 2011 (MDT)
Each armor description page lists what the armored speed is for various base speeds, such as the half-plate armor page. It took me a while to figure out where I pulled these values, but they're from this page. Based on the given values, it seems a creature's armored speed is two-thirds the base speed, rounded up to the nearest increment of 5'. —Sledged (talk) 09:42, 30 September 2011 (MDT)
Thanks, Sledged, thats perfect! The basic guideline (2/3 round up) AND a table with some basics other than 20 and 30? Better than I had hoped for. Zau 14:06, 30 September 2011 (MDT)

Bard arcane spell failure chance

The "Bards can wear light armor without incurring any arcane spell failure chance for their bard spells" section need to be re-writen. bard can access other arcane spells that are not for bards (eg through the Sublime Chord PRC) and still retain their 0 arcane spell failure chance. That line implies that it only applies to bard spells.

Armor Check Penalty

Is there a way to reduce armor check penalty of equipment? say if it is +2 or masterwork? do they do anything to ACP? --Jokeboy (talk) 02:52, 2 April 2014 (MDT)

Yes, masterwork reduces ACP by one (to a minimum of zero). Mitral armor (which requires masterwork) reduces ACP by a total of three (again to a minimum of zero). Same for shields. —Sledged (talk) 12:18, 2 April 2014 (MDT)
gollark: That's probably enough for most usecases.
gollark: I'm thinking:- SHA256- some somewhat sensible password hashing function- ChaCha20/AES256- ECC stuff
gollark: Yes. People often ask "how do I do [some crypto operation]" so just point them to it.
gollark: Well, we could probably convince people to use it quite easily.
gollark: Supporting common stuff like hashing, maybe a more secure (P)RNG, and symmetric/asymmetric encryption.
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