SRD:Summoning Subschool
Summoning School
A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
S
- Secret Chest
- Secret Chest
- Storm of Vengeance
- Storm of Vengeance
- Summon (Epic Spell Seed)
- Summon Behemoth
- Summon Instrument
- Summon Monster I
- Summon Monster I
- Summon Monster II
- Summon Monster II
- Summon Monster III
- Summon Monster III
- Summon Monster IV
- Summon Monster IV
- Summon Monster IX
- Summon Monster IX
- Summon Monster Table
- Summon Monster V
- Summon Monster V
- Summon Monster VI
- Summon Monster VI
- Summon Monster VII
- Summon Monster VII
- Summon Monster VIII
- Summon Monster VIII
- Summon Nature's Ally I
- Summon Nature's Ally I
- Summon Nature's Ally II
- Summon Nature's Ally II
- Summon Nature's Ally III
- Summon Nature's Ally III
- Summon Nature's Ally IV
- Summon Nature's Ally IV
- Summon Nature's Ally IX
- Summon Nature's Ally IX
- Summon Nature's Ally Table
- Summon Nature's Ally V
- Summon Nature's Ally V
- Summon Nature's Ally VI
- Summon Nature's Ally VI
- Summon Nature's Ally VII
- Summon Nature's Ally VII
- Summon Nature's Ally VIII
- Summon Nature's Ally VIII
- Summon Swarm
- Summon Swarm
- Summoning Subschool
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