SRD:Small Monstrous Scorpion
SMALL MONSTROUS SCORPION
Monstrous Scorpion, Small | |
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Size/Type: | Small Vermin |
Hit Dice: | 1d8+2 (6 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 14 (+1 size, +3 natural),, touch 11, flat-footed 14 |
Base Attack/Grapple: | +0/–4 |
Attack: | Claw +1 melee (1d3–1) |
Full Attack: | 2 claws +1 melee (1d3–1) and sting –4 melee (1d3–1 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Constrict 1d3–1, improved grab, poison |
Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: | Fort +4, Ref +0, Will +0 |
Abilities: | Str 9, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
Skills: | Climb +3, Hide +8, Spot +4 |
Feats: | Weapon FinesseB |
Environment: | Warm deserts |
Organization: | Colony (2–5) or swarm (6–11) |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
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Small | 12 | 1d2 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: pion Scorpion
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