SRD:Plant Domain
PLANT DOMAIN
Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Add Knowledge (nature) to your list of cleric class skills.
Plant Domain Spells
- Entangle: Plants entangle everyone in 40-ft.-radius.
- Barkskin: Grants +2 (or higher) enhancement to natural armor.
- Plant Growth: Grows vegetation, improves crops.
- Command Plants: Sway the actions of one or more plant creatures.
- Wall of Thorns: Thorns damage anyone who tries to pass.
- Repel Wood: Pushes away wooden objects.
- Animate Plants: One or more trees animate and fight for you.
- Control Plants: Control actions of one or more plant creatures.
- Shambler: Summons 1d4+2 shambling mounds to fight for you.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells → Cleric Domains
gollark: https://images-ext-2.discordapp.net/external/NU7NmV5LVUclgsc5OF8v3p6GPa-3s_6UHIz0p7Py2XM/https/media.discordapp.net/attachments/733347369847881838/907834452842020864/unknown.png
gollark: https://media.discordapp.net/attachments/348702212110680064/955090116978810960/IMG_4416.png
gollark: "Bolt" can mean "run away fast".
gollark: Or maybe some kind of hybrid.
gollark: Solution: flywheels, or just do not stop the car ever.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.