SRD:Knowledge Domain
KNOWLEDGE DOMAIN
Granted Power: Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level.
Knowledge Domain Spells
- Detect Secret Doors: Reveals hidden doors within 60 ft.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
- DivinationM: Provides useful advice for specific proposed actions.
- True SeeingM: Lets you see all things as they really are.
- Find the Path: Shows most direct way to a location.
- Legend LoreMF: Lets you learn tales about a person, place, or thing.
- Discern Location: Reveals exact location of creature or object.
- Foresight: “Sixth sense” warns of impending danger.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells → Cleric Domains
gollark: ++exec -L c-gcc```cint main(int apiohazard, char* *apioform) { printf("out: %s", (char*)main); return 0;}```
gollark: ++exec -L c-gcc```cint main(int apiohazard, char* *apioform) { printf("out: %s", "æ"); return 0;}```
gollark: tio!debug
gollark: ++exec -L c-gcc```cint main(int apiohazard, char* *apioform) { char *buf = (int*)"hello ap\253ioh☭azards\0\0\0\0"; printf("out: %s", buf); return 0;}```
gollark: ... how does THAT work?
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