SRD:Divination School
Divination School
Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
Divination Spells
A
C
D
- Detect Animals or Plants
- Detect Animals or Plants
- Detect Chaos
- Detect Chaos
- Detect Evil
- Detect Evil
- Detect Evil and Good
- Detect Good
- Detect Good
- Detect Law
- Detect Law
- Detect Magic
- Detect Magic
- Detect Poison
- Detect Poison
- Detect Poison and Disease
- Detect Scrying
- Detect Scrying
- Detect Secret Doors
- Detect Secret Doors
- Detect Snares and Pits
- Detect Snares and Pits
- Detect Thoughts
- Detect Thoughts
- Detect Thoughts
- Detect Undead
- Detect Undead
- Discern Lies
- Discern Lies
- Discern Location
- Discern Location
- Divination
- Divination
- Divination
F
G
L
S
T
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells
gollark: The terra cannot be stopped. The terra has infiltrated all dragons.
gollark: Just set up a teleport with some random AP egg and I'll send a CB nebulon egg.
gollark: If you have a magi spare and an egg slot I can send a CB one to you now.
gollark: I believe the wall of doom will be hitting the AP tomorrow.
gollark: If there weren't wild dragons breeding to the cave to keep lineages short, everything would be Terrafreaky in their lineages somewhere.
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