SRD:Divination School
Divination School
Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
Divination Spells
A
C
D
- Detect Animals or Plants
- Detect Animals or Plants
- Detect Chaos
- Detect Chaos
- Detect Evil
- Detect Evil
- Detect Evil and Good
- Detect Good
- Detect Good
- Detect Law
- Detect Law
- Detect Magic
- Detect Magic
- Detect Poison
- Detect Poison
- Detect Poison and Disease
- Detect Scrying
- Detect Scrying
- Detect Secret Doors
- Detect Secret Doors
- Detect Snares and Pits
- Detect Snares and Pits
- Detect Thoughts
- Detect Thoughts
- Detect Thoughts
- Detect Undead
- Detect Undead
- Discern Lies
- Discern Lies
- Discern Location
- Discern Location
- Divination
- Divination
- Divination
F
G
L
S
T
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells
gollark: Huh?
gollark: ???
gollark: Well, yes, obviously.
gollark: Fears don't really work rationally, on the whole.
gollark: I mean, being deadlier or anything like that probably would work against it, but if it mutated to be more infectious that'd be pretty good for it.
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