SRD:Illusion School

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Illusion School

Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.

Saving Throws and Illusions (Disbelief)

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

Illusion Spells


Back to Main Page 3.5e Open Game Content System Reference Document Spells

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gollark: You are "physically mature and ready to hatch early on in their development cycle.", little egg.
gollark: FIRE THE VIEWS!
gollark: Oh, FINALLY.
gollark: Don't save one. It will serve as an example to the others.
gollark: Maybe if hatcheries had a separate "ND experiment" group which got refreshed more?
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