SRD:Gnomes, Deep—Svirfneblin (Race)

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Svirfneblin

Also see the gnome creature listing.

Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.

A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years.

  • +2 Dexterity, +2 Wisdom, –2 Strength, –4 Charisma.
  • Humanoid (Gnome)
  • Small: As a Small creature, a svirfneblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
  • Svirfneblin base land speed is 20 feet.
  • Stonecunning: This ability grants deep gnomes a +2 racial bonus on Search checks to notice unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching, and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
  • Darkvision out to 120 feet.
  • Low-Light Vision: A svirfneblin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Spell resistance equal to 11 + class levels.
  • Weapon Familiarity: Svirfneblin may treat gnome hooked hammers as martial weapons rather than exotic weapons.
  • Nondetection (Su): A svirfneblin has a continuous nondetection ability as the spell (caster level equal to class levels).
  • +2 racial bonus on all saving throws.
  • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblin. This adjustment stacks with those from similar effects.
  • +1 racial bonus on attack rolls against kobolds and goblinoids.
  • +4 dodge bonus to Armor Class against all creatures. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Listen checks.
  • +2 racial bonus on Craft (alchemy) checks.
  • +2 racial bonus on Hide checks, which improves to +4 underground.
  • Automatic Languages: Undercommon, Gnome, Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc, Terran.
  • Spell-Like Abilities: 1/day—blindness/deafness, blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.
  • Favored Class: Rogue. A multiclass svirfneblin’s rogue class does not count when determining whether he takes an experience point penalty.
  • Level Adjustment: +3
Table: Svirfneblin Random Starting Ages
AdulthoodSimpleModerateComplex
40 years+4d6+6d6+9d6
Table: Svirfneblin Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male3’ 0”+2d440 lb.× (1) lb.
Female2’ 10”+2d435 lb.× (1) lb.



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gollark: Bad and/or deliberately DOSey.
gollark: Also, I can afford to run this without real-world pay. I just don't want to be spammed with bad code.
gollark: CC would be kind of æ to use.
gollark: The main issue is still billing for it, I think; do you charge the person who *created* a trusted script per invocation/by resource use somehow (and risk possible denial of service against a script by spamming it with transactions - not sure if this is actually a problem since it would be costly), or do you charge fees to the person invoking it (which is an issue as krist is not that divisible)?
gollark: No. Also, I reserve the right to not actually do this due to anything whatsoever.
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