SRD:Expert

This material is published under the OGL

Expert

Making a Expert

Table: The Expert

Hit Die: d6

Level Base
Attack Bonus
Saving Throws
FortRefWill
1st+0+0+0+2
2nd+1+0+0+3
3rd+2+1+1+3
4th+3+1+1+4
5th+3+1+1+4
6th+4+2+2+5
7th+5+2+2+5
8th+6/+1+2+2+6
9th+6/+1+3+3+6
10th+7/+2+3+3+7
11th+8/+3+3+3+7
12th+9/+4+4+4+8
13th+9/+4+4+4+8
14th+10/+5+4+4+9
15th+11/+6/+1+5+5+9
16th+12/+7/+2+5+5+10
17th+12/+7/+2+5+5+10
18th+13/+8/+3+6+6+11
19th+14/+9/+4+6+6+11
20th+15/+10/+5+6+6+12

Class Skills (6 + Int modifier per level, ×4 at 1st level)
The expert can choose any ten skills to be class skills.

Class Features

The following is a class feature of the expert NPC class.

Weapon and Armor Proficiency: The expert is proficient in the use of all simple weapons and with light armor but not shields.


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gollark: The obvious solution is to design better religions and market them better.
gollark: You can just make signs.
gollark: Maybe it's some weird thing about vitamin D.
gollark: ↓ tan line
gollark: Ideally we would be believing things based on whether they're actually true/well-evidenced or not, instead of aesthetics or whether or not persecuted minorities believe them, but whatever.
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