SRD:Commoner

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Commoner

Making a Commoner

Table: The Commoner

Hit Die: d4

Level Base
Attack Bonus
Saving Throws
FortRefWill
1st+0+0+0+0
2nd+1+0+0+0
3rd+1+1+1+1
4th+2+1+1+1
5th+2+1+1+1
6th+3+2+2+2
7th+3+2+2+2
8th+4+2+2+2
9th+4+3+3+3
10th+5+3+3+3
11th+5+3+3+3
12th+6/+1+4+4+4
13th+6/+1+4+4+4
14th+7/+2+4+4+4
15th+7/+2+5+5+5
16th+8/+3+5+5+5
17th+8/+3+5+5+5
18th+9/+4+6+6+6
19th+9/+4+6+6+6
20th+10/+5+6+6+6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), Use Rope (Dex).

Class Features

The following is a class feature of the commoner NPC class.

Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.


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gollark: <@!332271551481118732> ocaml opinions?
gollark: ~~minoteaur rewrite 109471895~~
gollark: Hmm, perhaps I shall use this "OCaml" for something then, I'm sure I can find *some* thing to abuse it for.
gollark: With Rust ones I can generally just look at docs.rs and get information about any type/trait/function/module in something.
gollark: Are ANY of these OCaml packages actually documented?
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