Restore Time (5e Spell)

Uttering the Astral words for Fate and Heal you slam your Astral Weapon into the ground and a light-blue aura radiates from the ground. The Astral Energy within the sphere flies to the open wounds of any friendly creatures nearby. Each target regains hit points equal to 2d8 + your spellcasting ability modifier.


Restore time
4th-level Evocation
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

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