Restore Time (5e Spell)
Uttering the Astral words for Fate and Heal you slam your Astral Weapon into the ground and a light-blue aura radiates from the ground. The Astral Energy within the sphere flies to the open wounds of any friendly creatures nearby. Each target regains hit points equal to 2d8 + your spellcasting ability modifier.
4th-level Evocation | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
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