Raise Deathless (3.5e Spell)

This spell turns the bones or bodies of dead creatures into Deathless Husks or Shells that follow your spoken commands.

Raise Deathless
Necromancy
Level: Bnd 4, Clr 3, Sor/Wiz 4
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Targets: One or more corpses touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

The Deathless can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed Husk or Shell can’t be animated again.)

Regardless of the type of Deathless you create with this spell, you can’t create more HD of Deathless than twice your caster level with a single casting of animate Deathless. (The Consecrate spell doubles this limit)

The Deathless you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of Deathless creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess Deathless from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any Deathless you might command by virtue of your power to command or rebuke Deathless do not count toward the limit.

Husk: A Husk can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.

Shell: A Shell can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a shell is made from a corpse, the flesh falls off the bones.


Material Component: You must place a white onyx gem worth at least 25 gp per Hit Die of the Deathless into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.



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