Binder Spell List

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Binder Spells

0 Level Spells

Abjur
Conj
Div

Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks.

SMW::off

Planar Intuition: This cantrip grants a flash of insight into planar cosmology. SMW::on
Ench

Daze: Humanoid creature of 4 HD or less loses next action.

Evoc
Illus

SMW::off

Azore's Speaking Tome: Targeted book or scroll reads its contents aloud. SMW::on
Necro

Disrupt Undead: Deals 1d6 damage to one undead.

Trans
Univ

Arcane Mark: Inscribes a personal rune (visible or invisible).

1st-Level Spells

Abjur

Hold Portal: Holds door shut.

Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Resist Planar Alignment (SpC): Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Conj

Mount: Summons riding horse for 2 hours/level.

Summon Monster I: Calls extraplanar creature to fight for you.

SMW::off

Call Weapon: You instantly call any unattended weapon within range so that it appears in your hands.
Ell's Handy Homunculus: Ell's Handy Homunculus allows you to infuse non-living materials into an artificial flesh and blood creature.
Summon Potato: This spell summons a potato's
Summon Spider I: This spell summons a Monstrous Spider SMW::on
Div

Comprehend Languages: You understand all spoken and written languages.

SMW::off

Detect Parentage: This spell creates a disc in the palm of your hand.
Sense Life: You can sense the presence or absence of life SMW::on
Ench

Charm Person: Makes one person your friend.

Comand: One subject obeys selected command for 1 round.

Evoc
Illus

Magic Aura: Alters object’s magic aura.

Necro

SMW::off

Death's Door: Touched creature can survive at up to –20 hit points.
Draw Undead: SMW::on
Trans
Univ

2nd-Level Spells

Abjur

Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

Conj

Summon Monster II: Calls extraplanar creature to fight for you.

Summon Swarm: Summons swarm of bats, rats, or spiders.

SMW::off

Naïlo's Murder:
Summon Spider II:
Summon Spider Swarm: SMW::on
Div

Locate Object: Senses direction toward object (specific or type).

Ench

Daze Monster: Living creature of 6 HD or less loses next action.

Evoc
Illus

Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.

Necro

Command Undead: Undead creature obeys your commands. Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

SMW::off

Feign Death: SMW::on
Trans

Align Weapon: Weapon becomes good, evil, lawful, or chaotic. Whispering Wind: Sends a short message 1 mile/level.

Univ

3rd-Level Spells

Abjur

Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.

Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

SMW::off

Bind Body: The targets of this spell are scribed with a holy rune, which prevents their body from being raised as Undead after their death SMW::on
Conj

Phantom Steed: Magic horse appears for 1 hour/level.

Summon Monster III: Calls extraplanar creature to fight for you.

SMW::off

Naïlo's Swarm:
Summon Spider III: SMW::on
Div

Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.

Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.

Tongues: Speak any language.

Ench

Suggestion: Compels subject to follow stated course of action.

Evoc

Tiny Hut: Creates shelter for ten creatures.

Illus
Necro

Gentle Repose: Preserves one corpse.

Halt Undead: Immobilizes undead for 1 round/level.

Trans

SMW::off

Return Form: SMW::on
Univ

4th-Level Spells

Abjur

Dimensional Anchor: Bars extradimensional movement.

Dismissal: Forces a creature to return to native plane.

Conj

Lesser Planar Ally: Exchange services with a 6 HD extraplanar creature.

Secure Shelter: Creates sturdy cottage.

Summon Monster IV: Calls extraplanar creature to fight for you.

SMW::off

Devil's Pact: You touch the target and link them to the very essence of the Nine Hells, calling upon a powerful devil; offering them the subject's soul.
Summon Spider IV: SMW::on
Div

Scrying: Spies on subject from a distance.

Ench

Charm Monster: Makes monster believe it is your ally.

Geas, Lesser: Commands subject of 7 HD or less.

Evoc
Illus
Necro

Animate Dead: Creates undead skeletons and zombies.

SMW::off

Raise Deathless: SMW::on
Trans
Univ

5th-Level Spells

Abjur

SMW::off

Bind Body, Greater: SMW::on
Conj

Mage's Faithful Hound: Phantom dog can guard, attack.

Teleport: Instantly transports you as far as 100 miles/level.

SMW::off

Spider Calling:
Summon Spider V: SMW::on
Div

Commune: Deity answers one yes-or-no question/level.

Contact Other Plane: Lets you ask question of extraplanar entity.

Ench

Dominate Person: Controls humanoid telepathically

Greater Command: As command, but affects one subject/level.

Hold Monster: As hold person, but any creature.

Evoc

Sending: Delivers short message anywhere, instantly.

Illus
Necro

Magic Jar: Enables possession of another creature.

Slay Living: Touch attack kills subject.

Trans
Univ

6th-Level Spells

Abjur

Repulsion: Creatures can’t approach you.

Conj

Planar Binding: As lesser planar binding, but up to 12 HD.

Summon Monster VI: Calls extraplanar creature to fight for you.

SMW::off

Call of the Reaper: Calling forth a Reaper, a mystical being beyond time, you bargain for a soul
Summon Spider VI: SMW::on
Div
Ench

Geas/Quest: As lesser geas, plus it affects any creature.

Suggestion, Mass: As suggestion, plus one subject/level.

Evoc
Illus
Necro

Create Undead: : Creates ghouls, ghasts, mummies, or mohrgs.

SMW::off

Create Deathless: SMW::on
Trans

SMW::off

Return Form, Greater: SMW::on
Univ

7th-Level Spells

Abjur
Conj

Mage's Magnificent Mansion: Door leads to extradimensional mansion.

Plane Shift: As many as eight subjects travel to another plane.

Summon Monster VII: Calls extraplanar creature to fight for you.

Teleport, Greater: As teleport, but no range limit and no off-target arrival.

Teleport Object: As teleport, but affects a touched object.

Div

Scrying, Greater: As scrying, but faster and longer.

Ench

Hold Person, Mass: As hold person, but all within 30 ft.

Evoc
Illus
Necro

Control Undead: Undead don’t attack you while under your command.

Trans

Ethereal Jaunt: You become ethereal for 1 round/level.

Univ

8th-Level Spells

Abjur

Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.

Conj

Planar Binding, Greater: As lesser planar binding, but up to 18 HD.

Summon Monster VIII: Calls extraplanar creature to fight for you.

Trap the Soul: Imprisons subject within gem.

Div
Ench

Binding: Utilizes an array of techniques to imprison a creature.

Demand: As sending, plus you can send suggestion.

Evoc
Illus
Necro

Clone:Duplicate awakens when original dies.

Create Greater Undead: Create shadows, wraiths, spectres, or devourers.

Trans
Univ

9th-Level Spells

Abjur

Freedom: Releases creature from imprisonment.

Imprisonment: Entombs subject beneath the earth.

Conj

Gate: Connects two planes for travel or summoning.

Summon Monster IX: Calls extraplanar creature to fight for you.

Teleportation Circle: Circle teleports any creature inside to designated spot.

Div
Ench

Dominate Monster: As dominate person, but any creature.

Hold Monster, Mass: As hold monster, but all within 30 ft.

Evoc
Illus
Necro

Astral Projection: Projects you and companions onto Astral Plane.

Soul Bind: Traps newly dead soul to prevent resurrection.

Trans
Univ

All these lists are organized alphabetically and divided by school.

gollark: Is that actually available on new versions now?
gollark: "Interesting", yes.
gollark: * it's hard to balance because it's powerful
gollark: So first you're saying "it's hard to balance" and now "it's not very powerful"?
gollark: Which is probably not in *either* considering that viewpoint...
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