Binder Spell List
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Binder Spells
Abjur |
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Conj |
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Div |
Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. SMW::off
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Ench |
Daze: Humanoid creature of 4 HD or less loses next action. | |
Evoc |
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Illus |
SMW::off
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Necro |
Disrupt Undead: Deals 1d6 damage to one undead. | |
Trans |
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Univ |
Arcane Mark: Inscribes a personal rune (visible or invisible). |
Abjur |
Hold Portal: Holds door shut. Protection from Chaos: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Resist Planar Alignment (SpC): Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. | ||||
Conj |
Mount: Summons riding horse for 2 hours/level. Summon Monster I: Calls extraplanar creature to fight for you. SMW::off
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Div |
Comprehend Languages: You understand all spoken and written languages. SMW::off
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Ench |
Charm Person: Makes one person your friend. Comand: One subject obeys selected command for 1 round. | ||||
Evoc |
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Illus |
Magic Aura: Alters object’s magic aura. | ||||
Necro |
SMW::off
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Trans |
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Univ |
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Abjur |
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. | |||
Conj |
Summon Monster II: Calls extraplanar creature to fight for you. Summon Swarm: Summons swarm of bats, rats, or spiders. SMW::off
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Div |
Locate Object: Senses direction toward object (specific or type). | |||
Ench |
Daze Monster: Living creature of 6 HD or less loses next action. | |||
Evoc |
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Illus |
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. | |||
Necro |
Command Undead: Undead creature obeys your commands. Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. SMW::off
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Trans |
Align Weapon: Weapon becomes good, evil, lawful, or chaotic. Whispering Wind: Sends a short message 1 mile/level. | |||
Univ |
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Abjur |
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. SMW::off
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Conj |
Phantom Steed: Magic horse appears for 1 hour/level. Summon Monster III: Calls extraplanar creature to fight for you. SMW::off
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Div |
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Telepathic Bond, Lesser: As telepathic bond, but you and one other creature. Tongues: Speak any language. | ||
Ench |
Suggestion: Compels subject to follow stated course of action. | ||
Evoc |
Tiny Hut: Creates shelter for ten creatures. | ||
Illus |
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Necro |
Gentle Repose: Preserves one corpse. Halt Undead: Immobilizes undead for 1 round/level. | ||
Trans |
SMW::off
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Univ |
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Abjur |
Dimensional Anchor: Bars extradimensional movement. Dismissal: Forces a creature to return to native plane. | ||
Conj |
Lesser Planar Ally: Exchange services with a 6 HD extraplanar creature. Secure Shelter: Creates sturdy cottage. Summon Monster IV: Calls extraplanar creature to fight for you. SMW::off
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Div |
Scrying: Spies on subject from a distance. | ||
Ench |
Charm Monster: Makes monster believe it is your ally. Geas, Lesser: Commands subject of 7 HD or less. | ||
Evoc |
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Illus |
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Necro |
Animate Dead: Creates undead skeletons and zombies. SMW::off
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Trans |
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Univ |
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Abjur |
SMW::off
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Conj |
Mage's Faithful Hound: Phantom dog can guard, attack. Teleport: Instantly transports you as far as 100 miles/level. SMW::off
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Div |
Commune: Deity answers one yes-or-no question/level. Contact Other Plane: Lets you ask question of extraplanar entity. | ||
Ench |
Dominate Person: Controls humanoid telepathically Greater Command: As command, but affects one subject/level. Hold Monster: As hold person, but any creature. | ||
Evoc |
Sending: Delivers short message anywhere, instantly. | ||
Illus |
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Necro |
Magic Jar: Enables possession of another creature. Slay Living: Touch attack kills subject. | ||
Trans |
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Univ |
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Abjur |
Repulsion: Creatures can’t approach you. | ||
Conj |
Planar Binding: As lesser planar binding, but up to 12 HD. Summon Monster VI: Calls extraplanar creature to fight for you. SMW::off
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Div |
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Ench |
Geas/Quest: As lesser geas, plus it affects any creature. Suggestion, Mass: As suggestion, plus one subject/level. | ||
Evoc |
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Illus |
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Necro |
Create Undead: : Creates ghouls, ghasts, mummies, or mohrgs. SMW::off
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Trans |
SMW::off
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Univ |
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Abjur |
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Conj |
Mage's Magnificent Mansion: Door leads to extradimensional mansion. Plane Shift: As many as eight subjects travel to another plane. Summon Monster VII: Calls extraplanar creature to fight for you. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Teleport Object: As teleport, but affects a touched object. |
Div |
Scrying, Greater: As scrying, but faster and longer. |
Ench |
Hold Person, Mass: As hold person, but all within 30 ft. |
Evoc |
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Illus |
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Necro |
Control Undead: Undead don’t attack you while under your command. |
Trans |
Ethereal Jaunt: You become ethereal for 1 round/level. |
Univ |
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Abjur |
Dimensional Lock: Teleportation and interplanar travel blocked for one day/level. |
Conj |
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Summon Monster VIII: Calls extraplanar creature to fight for you. Trap the Soul: Imprisons subject within gem. |
Div |
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Ench |
Binding: Utilizes an array of techniques to imprison a creature. Demand: As sending, plus you can send suggestion. |
Evoc |
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Illus |
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Necro |
Clone:Duplicate awakens when original dies. Create Greater Undead: Create shadows, wraiths, spectres, or devourers. |
Trans |
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Univ |
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Abjur |
Freedom: Releases creature from imprisonment. Imprisonment: Entombs subject beneath the earth. |
Conj |
Gate: Connects two planes for travel or summoning. Summon Monster IX: Calls extraplanar creature to fight for you. Teleportation Circle: Circle teleports any creature inside to designated spot. |
Div |
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Ench |
Dominate Monster: As dominate person, but any creature. Hold Monster, Mass: As hold monster, but all within 30 ft. |
Evoc |
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Illus |
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Necro |
Astral Projection: Projects you and companions onto Astral Plane. Soul Bind: Traps newly dead soul to prevent resurrection. |
Trans |
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Univ |
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All these lists are organized alphabetically and divided by school.