Queen Slime (5e Creature)
Queen Slime
Huge ooze, lawful neutral Armor Class 17 (natural armor)
Saving Throws Strength +6, Constitution +10, Intelligence +2 Charge. If the queen slime moves at least 20 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. Slippery. The queen slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The queen slime's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start. Magic Resistance. The queen slime has advantage on saving throws against spells and other magical effects. Magic Weapons. The queen slime's weapon attacks are magical. ACTIONSMultiattack. The queen slime uses its Regal Gel up to six times. Regal Gel. The queen slime fires a bouncing sphere of congealed slime. Each creature in a 60-foot line which is 5 feet wide must make a DC 16 Dexterity saving throw, taking 10 (2d8 + 1) bludgeoning damage and being knocked prone on a failed save, or taking half as much damage and not being knocked down on a success. Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage plus 9 (2d8) acid damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained. Engulf. The queen slime makes one pseudopod attack against a Medium or smaller target it is grappling. If the attack hits, the target is also engulfed, and the grapple ends. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the slime's turns. When the slime moves, the engulfed creature moves with it. REACTIONSBud. When the queen slime takes to 20 or more damage in a single turn, it spawns its choice of either a bouncy slime, crystal slime, or heavenly slime. LEGENDARY ACTIONSThe queen slime can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The queen slime regains spent legendary actions at the start of its turn. Attack. The queen slime makes one pseudopod attack or uses its Regal Gel. |
Hallowed slimes consolidated into a haughty, crushing force adorned in dazzling crystals. The sovereign of all that jiggles, a queen slime is a massive translucent blob in purple, blue, and pink gradients, and contains a spiky prismatic shard with similar coloration. Capable of altering its own composition to a limited degree, a queen slime may use its own gel to form independent minions or simply fire dense balls of it at enemies. Although they are capable of sprouting wings and flying, they rarely do so unless threatened, feeling that it is beneath them to gift lesser creatures with the sight. Ooze Nature. A queen slime doesn't require sleep. |
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