Bouncy Slime (5e Creature)
Bouncy Slime
Medium ooze, lawful neutral Armor Class 13 (natural armor)
Damage Resistances radiant Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start. ACTIONSMultiattack. The bouncy slime uses its Slime Ball up to four times. Slime Ball. The bouncy slime fires a wad of gel towards a space within 60 feet. Creatures in this space must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) bludgeoning damage plus 3 (1d6) acid damage. This space becomes difficult terrain, and creatures which pass through it must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) acid damage. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
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On the pink side of the crystal spectrum, these crystal slimes pop off tumor-like gel growths to assault their enemies. Ooze Nature. A bouncy slime doesn't require sleep. |
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