Pwnester's Touch of Brilliance (3.5e Spell)

The target gains an enhancement bonus equal to one-half caster level plus casting modifier (Int for Wizards, Cha for Bard/Sorc)to one skill, chosen at random by d%.

Skill increase
D% Skill Inhanced
1-2 Appraise
3-4 Balance
5-6 Bluff
7-8 Climb
9-10 Concentration
11-12 Craft (Any You Have)
13-14 Decipher Script
15-16 Diplomacy
17-18 Disable Device
19-20 Disguise
21-22 Escape Artist
23-24 Forgery
25-26 Gather Information
27-28 Handle Animal
29-30 Heal
31-32 Hide
33-34 Intimidate
35-36 Jump
37-38 Knowledge (any)
39-40 Listen
41-42 Move Silently
43-44 Open Lock
45-46 Perform
47-48 Profession
49-50 Ride
51-52 Search
53-54 Sense Motive
55-56 Sleight of Hand
57-58 Speak Language *
59-60 Spellcraft
61-62 Spot
63-64 Survival
65-66 Swim
67-68 Tumble
69-70 Use Magic Device
71-72 Use Rope
73-75 Spell Fails, see below
76-80 Roll Again
81-85 Roll Twice, caster selects one
86-90 Roll Twice, see below(1)
91-95 Roll Three Times, Caster selects two
96-99 Roll Three times, take all
100 Special, see below
  • In the case of Speak Language, Select any one language known to the caster (Although not nessacaraly one he can speak)
Pwnester's Touch of Brilliance
Transmutation
Level: Brd 1, Sor/Wiz 2
Components: V, M, S, F
Casting time: 1 standard action
Range: Touch
Duration: 1min/level
Saving Throw: Will Negates (Harmless)
Spell Resistance: Yes (Harmless)

Spell Fails

The spell fails at rolls of 73-75, causing no usefull effect. However, the subject is still effected by the spell. In this case, the subject gains a bonus in non-usefull skills, such as annoyance, eating, sleeping, door opening, or shoe-polishing. At the DM's rule, the target may attempt to make use of this, but generally speaking, being better at one of these such skills does not provide any benifit.

Rolling Multiple Times

When rolling multiple times, the caster usually selects which of the rolls counts, however, on a roll of 86-90, the spell secretly backfires, providing a penalty instead of a bonus. It is intended that the player does not know about the backfire untill he has already selected the skill, so they do not intentionally choose the least impacting one. On a roll of 100, the caster may choose any three skills, but the strain causes 1d4 intelegence damage to both the target and the caster at the ending of the spell. If the target is the caster, apply 2d4. Alternatively, the caster may choose to roll again, ignoring 100s. If the same skill comes up twice, the bonus stacks.


Material Component

A pinch of nosehair from a man who has made a life changing discovery after at least three months of research, dipped in sap from a dryad.

Focus

A small golden knife, which is used to spread the nosehairs on the target. Cost of 2 gp.



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Bard
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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